Difference between revisions of "B2.PolygonShape"

From GiderosMobile
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<!-- GIDEROSOBJ:b2.PolygonShape -->
 
<!-- GIDEROSOBJ:b2.PolygonShape -->
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>

Revision as of 10:00, 3 September 2018


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: b2.Shape

Description


A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.

Examples

Create a square box2d box

--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0, 
friction = 0.1, restitution = 0.2}

Methods

b2.PolygonShape.new
b2.PolygonShape:set sets vertices
b2.PolygonShape:setAsBox set vertices to represent an oriented box

Events

Constants