Difference between revisions of "B2.ParticleSystem:setTexture"

From GiderosMobile
Line 2: Line 2:
 
'''Available since:''' Gideros 2015.06.30<br/>
 
'''Available since:''' Gideros 2015.06.30<br/>
 
=== Description ===
 
=== Description ===
Sets texture to particles in this system
+
<translate>Sets texture to particles in this system</translate>
 
<source lang="lua">
 
<source lang="lua">
 
  b2.ParticleSystem:setTexture(texture,size)
 
  b2.ParticleSystem:setTexture(texture,size)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''texture''': (Texture) texture to use for particles <br/>
+
'''texture''': (Texture) <translate>texture to use for particles</translate> <br/>
'''size''': (Number) Size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other. '''optional'''<br/>
+
'''size''': (Number) <translate>Size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other.</translate> '''optional'''<br/>

Revision as of 14:38, 23 August 2018

Available since: Gideros 2015.06.30

Description

Sets texture to particles in this system

 b2.ParticleSystem:setTexture(texture,size)

Parameters

texture: (Texture) texture to use for particles
size: (Number) Size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other. optional