B2.ParticleSystem

From GiderosMobile
Revision as of 15:18, 23 August 2018 by Hgy29 (talk | contribs)

Supported platforms:
Available since: Gideros 2015.06.30

Description

Defines particle system in box2d world using Liquid fun

Examples

Simple particle system example

-- create world
local world = b2.World.new(0, 9.8)

local ps1= world:createParticleSystem({ radius=5})
ps1:setTexture(Texture.new("Bubble.png"))
stage:addChild(ps1)

ps1:createParticleGroup({shape=shape2, 
position={x=500,y=250},
color = 0xFF0000,
alpha=1,
flags=0
})

ps1:createParticleGroup({shape=shape1, 
position={x=400,y=50},
color = 0x0000FF,
alpha=1,
flags=0
})


-- step the world and then update the position and rotation of sprites
local function onEnterFrame()
	world:step(1/60, 8, 3)
end

stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)

Methods

b2.ParticleSystem:containsParticle {{}}
b2.ParticleSystem:createParticle Template:Create new particle
b2.ParticleSystem:createParticleGroup Template:Create group of particles
b2.ParticleSystem:destroyParticle Template:Destroy particle by id
b2.ParticleSystem:destroyParticles {{}}
b2.ParticleSystem:getParticleCount {{}}
b2.ParticleSystem:getParticleGroupList {{}}
b2.ParticleSystem:setTexture Template:Set texture to particles

Events

Constants

b2.ParticleSystem.FLAG_COLOR_MIXING
b2.ParticleSystem.FLAG_ELASTIC
b2.ParticleSystem.FLAG_POWDER
b2.ParticleSystem.FLAG_SPRING
b2.ParticleSystem.FLAG_TENSILE
b2.ParticleSystem.FLAG_VISCOUS
b2.ParticleSystem.FLAG_WALL
b2.ParticleSystem.FLAG_WATER
b2.ParticleSystem.FLAG_ZOMBIE