Difference between revisions of "B2.Joint"

From GiderosMobile
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'''Supported platforms:''' android, ios, mac, pc<br/>
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'''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/>
'''Available since:''' Gideros 2011.6<br/>
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
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The [[Special:MyLanguage/b2.Joint|b2.Joint]] class is the base joint class. Joints are used to constraint two bodies together in various fashions. Some joints also feature limits and motors. <br />
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The `b2.Joint` class is the base joint class. Joints are used to constraint two bodies together in various fashions. Some joints also feature limits and motors. <br />
 
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Revision as of 10:30, 24 August 2018

Supported platforms: File:Platform androidFile:Platform iosFile:Platform macFile:Platform pc
Available since: Gideros 2011.6

Description


The `b2.Joint` class is the base joint class. Joints are used to constraint two bodies together in various fashions. Some joints also feature limits and motors.

Methods

b2.Joint:getAnchorA returns the anchor point on bodyA in world coordinates
b2.Joint:getAnchorB returns the anchor point on bodyB in world coordinates
b2.Joint:getBodyA returns the first body attached to this joint
b2.Joint:getBodyB returns the second body attached to this joint
b2.Joint:getReactionForce returns the reaction force on bodyB at the joint anchor
b2.Joint:getReactionTorque returns the reaction torque on bodyB
b2.Joint:getType returns a value that represents the type
b2.Joint:isActive is active?

Events

Constants