Difference between revisions of "B2.FrictionJoint"

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__NOTOC__
 
__NOTOC__
<languages />
 
 
<!-- GIDEROSOBJ:b2.FrictionJoint -->
 
<!-- GIDEROSOBJ:b2.FrictionJoint -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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'''Available since:''' Gideros 2011.6<br/>
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/>
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'''Inherits from:''' [[b2.Joint]]<br/>
=== <translate>Description</translate> ===
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<translate><br />
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=== Description ===
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. <br />
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Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.
<br /></translate>
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=== <translate>Examples</translate> ===
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=== Examples ===
'''Friction joint'''<br/>
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'''Friction joint'''
<source lang="lua">--create empty box2d body for joint
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<syntaxhighlight lang="lua">
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--create empty box2d body for joint
 
local ground = world:createBody({})
 
local ground = world:createBody({})
 
ground:setPosition(350, 480)
 
ground:setPosition(350, 480)
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--set maximum friction force to slow down the ball
 
--set maximum friction force to slow down the ball
frictionJoint:setMaxForce(100)</source>
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frictionJoint:setMaxForce(100)
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</syntaxhighlight>
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Methods</translate> ===
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=== Methods ===
[[Special:MyLanguage/b2.FrictionJoint:getMaxForce|b2.FrictionJoint:getMaxForce]] ''<translate>returns the maximum friction force in N</translate>''<br/><!-- GIDEROSMTD:b2.FrictionJoint:getMaxForce() returns the maximum friction force in N -->
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[[b2.FrictionJoint:getMaxForce]] ''returns the maximum friction force in N''<br/><!--GIDEROSMTD:b2.FrictionJoint:getMaxForce() returns the maximum friction force in N-->
[[Special:MyLanguage/b2.FrictionJoint:getMaxTorque|b2.FrictionJoint:getMaxTorque]] ''<translate>returns the maximum friction torque in N*m</translate>''<br/><!-- GIDEROSMTD:b2.FrictionJoint:getMaxTorque() returns the maximum friction torque in N*m -->
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[[b2.FrictionJoint:getMaxTorque]] ''returns the maximum friction torque in N*m''<br/><!--GIDEROSMTD:b2.FrictionJoint:getMaxTorque() returns the maximum friction torque in N*m-->
[[Special:MyLanguage/b2.FrictionJoint:setMaxForce|b2.FrictionJoint:setMaxForce]] ''<translate>sets the maximum friction force in N</translate>''<br/><!-- GIDEROSMTD:b2.FrictionJoint:setMaxForce(force) sets the maximum friction force in N -->
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[[b2.FrictionJoint:setMaxForce]] ''sets the maximum friction force in N''<br/><!--GIDEROSMTD:b2.FrictionJoint:setMaxForce(force) sets the maximum friction force in N-->
[[Special:MyLanguage/b2.FrictionJoint:setMaxTorque|b2.FrictionJoint:setMaxTorque]] ''<translate>sets the maximum friction torque in N*m</translate>''<br/><!-- GIDEROSMTD:b2.FrictionJoint:setMaxTorque(torque) sets the maximum friction torque in N*m -->
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[[b2.FrictionJoint:setMaxTorque]] ''sets the maximum friction torque in N*m''<br/><!--GIDEROSMTD:b2.FrictionJoint:setMaxTorque(torque) sets the maximum friction torque in N*m-->
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| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Events</translate> ===
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=== Events ===
=== <translate>Constants</translate> ===
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=== Constants ===
 
|}
 
|}
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 +
----
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*'''[[B2.Joint]]'''
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*'''[[LiquidFun]]'''

Latest revision as of 02:54, 1 December 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: b2.Joint

Description

Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.

Examples

Friction joint

--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)

--create friction joint
local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
local frictionJoint = world:createJoint(jointDef)

--set maximum friction force to slow down the ball
frictionJoint:setMaxForce(100)

Methods

b2.FrictionJoint:getMaxForce returns the maximum friction force in N
b2.FrictionJoint:getMaxTorque returns the maximum friction torque in N*m
b2.FrictionJoint:setMaxForce sets the maximum friction force in N
b2.FrictionJoint:setMaxTorque sets the maximum friction torque in N*m

Events

Constants