Difference between revisions of "B2.FrictionJoint"

From GiderosMobile
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'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. <br />
 
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. <br />
 
<br /></translate>
 
<br /></translate>
=== Examples ===
+
=== <translate>Examples</translate> ===
 
'''Friction joint'''<br/>
 
'''Friction joint'''<br/>
 
<source lang="lua">--create empty box2d body for joint
 
<source lang="lua">--create empty box2d body for joint
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Methods ===
+
=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/b2.FrictionJoint:getMaxForce|b2.FrictionJoint:getMaxForce]] ''<translate>returns the maximum friction force in N</translate>''<br/>
 
[[Special:MyLanguage/b2.FrictionJoint:getMaxForce|b2.FrictionJoint:getMaxForce]] ''<translate>returns the maximum friction force in N</translate>''<br/>
 
[[Special:MyLanguage/b2.FrictionJoint:getMaxTorque|b2.FrictionJoint:getMaxTorque]] ''<translate>returns the maximum friction torque in N*m</translate>''<br/>
 
[[Special:MyLanguage/b2.FrictionJoint:getMaxTorque|b2.FrictionJoint:getMaxTorque]] ''<translate>returns the maximum friction torque in N*m</translate>''<br/>
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[[Special:MyLanguage/b2.FrictionJoint:setMaxTorque|b2.FrictionJoint:setMaxTorque]] ''<translate>sets the maximum friction torque in N*m</translate>''<br/>
 
[[Special:MyLanguage/b2.FrictionJoint:setMaxTorque|b2.FrictionJoint:setMaxTorque]] ''<translate>sets the maximum friction torque in N*m</translate>''<br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Events ===
+
=== <translate>Events</translate> ===
=== Constants ===
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=== <translate>Constants</translate> ===
 
|}
 
|}

Revision as of 08:28, 24 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.

Examples

Friction joint

--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)

--create friction joint
local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
local frictionJoint = world:createJoint(jointDef)

--set maximum friction force to slow down the ball
frictionJoint:setMaxForce(100)

Methods

b2.FrictionJoint:getMaxForce returns the maximum friction force in N
b2.FrictionJoint:getMaxTorque returns the maximum friction torque in N*m
b2.FrictionJoint:setMaxForce sets the maximum friction force in N
b2.FrictionJoint:setMaxTorque sets the maximum friction torque in N*m

Events

Constants