Difference between revisions of "B2.FrictionJoint"

From GiderosMobile
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Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. <br />
 
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. <br />
 
<br />
 
<br />
 +
=== Examples ===
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'''Friction joint'''<br/>
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<source lang="lua">--create empty box2d body for joint
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local ground = world:createBody({})
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ground:setPosition(350, 480)
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 +
--create friction joint
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local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
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local frictionJoint = world:createJoint(jointDef)
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 +
--set maximum friction force to slow down the ball
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frictionJoint:setMaxForce(100)</source>
 
{|-
 
{|-
 
| style="width: 50%;"|
 
| style="width: 50%;"|

Revision as of 11:45, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.

Examples

Friction joint

--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)

--create friction joint
local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
local frictionJoint = world:createJoint(jointDef)

--set maximum friction force to slow down the ball
frictionJoint:setMaxForce(100)

Methods

b2.FrictionJoint:getMaxForce - returns the maximum friction force in N
b2.FrictionJoint:getMaxTorque - returns the maximum friction torque in N*m
b2.FrictionJoint:setMaxForce - sets the maximum friction force in N
b2.FrictionJoint:setMaxTorque - sets the maximum friction torque in N*m

Events

Constants