Difference between revisions of "B2.FrictionJoint"

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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' android, ios, mac, pc<br/>
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<!-- GIDEROSOBJ:b2.FrictionJoint -->
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
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'''Inherits from:''' [[b2.Joint]]<br/>
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=== Description ===
 
=== Description ===
<br />
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Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. <br />
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<br />
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=== Examples ===
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'''Friction joint'''
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<syntaxhighlight lang="lua">
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--create empty box2d body for joint
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local ground = world:createBody({})
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ground:setPosition(350, 480)
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--create friction joint
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local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
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local frictionJoint = world:createJoint(jointDef)
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--set maximum friction force to slow down the ball
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frictionJoint:setMaxForce(100)
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</syntaxhighlight>
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
{|-
 
{|-
| style="width: 50%;"|
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| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
[[b2.FrictionJoint:getMaxForce]] - returns the maximum friction force in N<br/>
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[[b2.FrictionJoint:getMaxForce]] ''returns the maximum friction force in N''<br/><!--GIDEROSMTD:b2.FrictionJoint:getMaxForce() returns the maximum friction force in N-->
[[b2.FrictionJoint:getMaxTorque]] - returns the maximum friction torque in N*m<br/>
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[[b2.FrictionJoint:getMaxTorque]] ''returns the maximum friction torque in N*m''<br/><!--GIDEROSMTD:b2.FrictionJoint:getMaxTorque() returns the maximum friction torque in N*m-->
[[b2.FrictionJoint:setMaxForce]] - sets the maximum friction force in N<br/>
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[[b2.FrictionJoint:setMaxForce]] ''sets the maximum friction force in N''<br/><!--GIDEROSMTD:b2.FrictionJoint:setMaxForce(force) sets the maximum friction force in N-->
[[b2.FrictionJoint:setMaxTorque]] - sets the maximum friction torque in N*m<br/>
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[[b2.FrictionJoint:setMaxTorque]] ''sets the maximum friction torque in N*m''<br/><!--GIDEROSMTD:b2.FrictionJoint:setMaxTorque(torque) sets the maximum friction torque in N*m-->
| style="width: 50%;"|
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 +
| style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
 
|}
 
|}
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----
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*'''[[B2.Joint]]'''
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*'''[[LiquidFun]]'''

Latest revision as of 02:54, 1 December 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: b2.Joint

Description

Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.

Examples

Friction joint

--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)

--create friction joint
local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
local frictionJoint = world:createJoint(jointDef)

--set maximum friction force to slow down the ball
frictionJoint:setMaxForce(100)

Methods

b2.FrictionJoint:getMaxForce returns the maximum friction force in N
b2.FrictionJoint:getMaxTorque returns the maximum friction torque in N*m
b2.FrictionJoint:setMaxForce sets the maximum friction force in N
b2.FrictionJoint:setMaxTorque sets the maximum friction torque in N*m

Events

Constants