Difference between revisions of "B2.Fixture"

From GiderosMobile
Line 7: Line 7:
 
transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc.<br />
 
transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc.<br />
 
Fixtures are created via `b2.Body:createFixture`.<br />
 
Fixtures are created via `b2.Body:createFixture`.<br />
<br />
+
<br />{|-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
{|-
 
 
| style="width: 50%;"|
 
| style="width: 50%;"|
 
=== Methods ===
 
=== Methods ===

Revision as of 10:12, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


A fixture is used to attach a shape to a body for collision detection. A fixture inherits its
transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc.
Fixtures are created via `b2.Body:createFixture`.

{|- | style="width: 50%;"|

Methods

b2.Fixture:getBody - returns the parent body of this fixture
b2.Fixture:getFilterData - returns the contact filtering data
b2.Fixture:isSensor - is this fixture a sensor (non-solid)?
b2.Fixture:setFilterData - sets the contact filtering data
b2.Fixture:setSensor - sets if this fixture is a sensor
| style="width: 50%;"|

Events

Constants

|}