Difference between revisions of "B2.Fixture"

From GiderosMobile
(Created page with "__NOTOC__ '''Supported platforms:''' <br/> '''Available since:''' Gideros 2011.6<br/> === Description === <br /> A fixture is used to attach a shape to a body for collision de...")
 
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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' <br/>
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'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
=== Description ===
 
=== Description ===
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Fixtures are created via `b2.Body:createFixture`.<br />
 
Fixtures are created via `b2.Body:createFixture`.<br />
 
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{|-
 
{|-
 
| style="width: 50%;"|
 
| style="width: 50%;"|
 
=== Methods ===
 
=== Methods ===
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[[b2.Fixture:getBody]] - returns the parent body of this fixture<br/>
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[[b2.Fixture:getFilterData]] - returns the contact filtering data<br/>
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[[b2.Fixture:isSensor]] - is this fixture a sensor (non-solid)?<br/>
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[[b2.Fixture:setFilterData]] - sets the contact filtering data<br/>
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[[b2.Fixture:setSensor]] - sets if this fixture is a sensor<br/>
 
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=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
 
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Revision as of 09:57, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


A fixture is used to attach a shape to a body for collision detection. A fixture inherits its
transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc.
Fixtures are created via `b2.Body:createFixture`.






Methods

b2.Fixture:getBody - returns the parent body of this fixture
b2.Fixture:getFilterData - returns the contact filtering data
b2.Fixture:isSensor - is this fixture a sensor (non-solid)?
b2.Fixture:setFilterData - sets the contact filtering data
b2.Fixture:setSensor - sets if this fixture is a sensor

Events

Constants