Difference between revisions of "B2.DistanceJoint:setDampingRatio"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Sets the damping ratio of this distance joint. 0 = no damping, 1 = critical damping. <br /> <br...")
 
m (Text replacement - "<source" to "<syntaxhighlight")
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
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'''Class:''' [[b2.DistanceJoint]]<br/>
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=== Description ===
 
=== Description ===
<br />
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Sets the damping ratio of this distance joint. 0 = no damping, 1 = critical damping.
Sets the damping ratio of this distance joint. 0 = no damping, 1 = critical damping. <br />
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<syntaxhighlight lang="lua">
<br />
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b2.DistanceJoint:setDampingRatio(ratio)
<source lang="lua">
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</syntaxhighlight>
= b2.DistanceJoint:setDampingRatio(ratio,)
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</source>
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For a rigid distance joint you would set the frequency equals to 0 and the damping equals to 1.
'''ratio:''' (number) the damping ratio ''''''<br/>
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=== Parameters ===
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'''ratio''': (number) the damping ratio (usually between 0 and 1)<br/>
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=== Example ===
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'''This is some code from an actual game ;-)'''
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<syntaxhighlight lang="lua">
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self.body.ground = self.world:createBody({})
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if g_currentlevel == 2 then
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self.body.ground:setPosition(xposx, xposy)
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local jointDef = b2.createDistanceJointDef(self.body.ground, self.body, xposx + 0, xposy - 64, xposx, xposy)
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self.body.joint = self.world:createJoint(jointDef)
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self.body.joint:setDampingRatio(0.5)
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self.body.joint:setFrequency(1.2)
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end
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</syntaxhighlight>
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{{B2.DistanceJoint}}

Latest revision as of 18:14, 12 July 2023

Available since: Gideros 2011.6
Class: b2.DistanceJoint

Description

Sets the damping ratio of this distance joint. 0 = no damping, 1 = critical damping.

b2.DistanceJoint:setDampingRatio(ratio)

For a rigid distance joint you would set the frequency equals to 0 and the damping equals to 1.

Parameters

ratio: (number) the damping ratio (usually between 0 and 1)

Example

This is some code from an actual game ;-)

self.body.ground = self.world:createBody({})
if g_currentlevel == 2 then
	self.body.ground:setPosition(xposx, xposy)
	local jointDef = b2.createDistanceJointDef(self.body.ground, self.body, xposx + 0, xposy - 64, xposx, xposy)
	self.body.joint = self.world:createJoint(jointDef)
	self.body.joint:setDampingRatio(0.5)
	self.body.joint:setFrequency(1.2)
end




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