Difference between revisions of "B2.DebugDraw"

From GiderosMobile
Line 6: Line 6:
 
The `b2.DebugDraw` class is used to provide debug drawing of physical entities in your application. <br />
 
The `b2.DebugDraw` class is used to provide debug drawing of physical entities in your application. <br />
 
<br />
 
<br />
 +
=== Examples ===
 +
'''Example'''<br/>
 +
<source lang="lua">local debugDraw = b2.DebugDraw.new()<br />
 +
world:setDebugDraw(debugDraw)<br />
 +
stage:addChild(debugDraw)</source>
 
{|-
 
{|-
 
| style="width: 50%;"|
 
| style="width: 50%;"|

Revision as of 11:45, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The `b2.DebugDraw` class is used to provide debug drawing of physical entities in your application.

Examples

Example

local debugDraw = b2.DebugDraw.new()<br />
world:setDebugDraw(debugDraw)<br />
stage:addChild(debugDraw)

Methods

b2.DebugDraw.new -
b2.DebugDraw:appendFlags - append flags to the current flags
b2.DebugDraw:clearFlags - clear flags from the current flags
b2.DebugDraw:getFlags - returns the debug drawing flags
b2.DebugDraw:setFlags - sets the debug drawing flags

Events

Constants

b2.DebugDraw.AABB_BIT
b2.DebugDraw.CENTER_OF_MASS_BIT
b2.DebugDraw.JOINT_BIT
b2.DebugDraw.PAIR_BIT
b2.DebugDraw.SHAPE_BIT