Difference between revisions of "B2.DebugDraw"

From GiderosMobile
(remove language stuff)
m (Text replacement - "<source" to "<syntaxhighlight")
Line 9: Line 9:
  
 
=== Examples ===
 
=== Examples ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
local debugDraw = b2.DebugDraw.new()
 
local debugDraw = b2.DebugDraw.new()
 
debugDraw:setFlags(
 
debugDraw:setFlags(

Revision as of 18:01, 12 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.

Examples

<syntaxhighlight lang="lua"> local debugDraw = b2.DebugDraw.new() debugDraw:setFlags( b2.DebugDraw.SHAPE_BIT + b2.DebugDraw.JOINT_BIT + b2.DebugDraw.AABB_BIT + b2.DebugDraw.PAIR_BIT + b2.DebugDraw.CENTER_OF_MASS_BIT) world:setDebugDraw(debugDraw) stage:addChild(debugDraw) </source>

Methods

b2.DebugDraw.new
b2.DebugDraw:appendFlags appends flags to the current flags
b2.DebugDraw:clearFlags clears flags from the current flags
b2.DebugDraw:getFlags returns the debug drawing flags
b2.DebugDraw:setFlags sets the debug drawing flags

Events

Constants

b2.DebugDraw.AABB_BIT
b2.DebugDraw.CENTER_OF_MASS_BIT
b2.DebugDraw.JOINT_BIT
b2.DebugDraw.PAIR_BIT
b2.DebugDraw.SHAPE_BIT