Difference between revisions of "B2.Contact:setFriction"

From GiderosMobile
(added example)
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Overrides the default friction fixture. You can call this in pre-solve event. This value persists until set or reset.
 
Overrides the default friction fixture. You can call this in pre-solve event. This value persists until set or reset.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
b2.Contact:setFriction(friction)
 
b2.Contact:setFriction(friction)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
function LevelX:onPreSolveContact(e)
 
function LevelX:onPreSolveContact(e)
 
local bodyA = e.fixtureA:getBody()
 
local bodyA = e.fixtureA:getBody()

Revision as of 17:40, 12 July 2023

Available since: Gideros 2012.09.6
Class: b2.Contact

Description

Overrides the default friction fixture. You can call this in pre-solve event. This value persists until set or reset. <syntaxhighlight lang="lua"> b2.Contact:setFriction(friction) </source>

Parameters

friction: (number) the new friction value

Example

<syntaxhighlight lang="lua"> function LevelX:onPreSolveContact(e) local bodyA = e.fixtureA:getBody() local bodyB = e.fixtureB:getBody() local platform, playable if bodyA.name == G_PTPLATFORM then platform = bodyA playable = bodyB elseif bodyB.name == G_PTPLATFORM then platform = bodyB playable = bodyA end if not platform then return end e.contact:setFriction(0.4) -- here ;-) end </source>




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