Difference between revisions of "B2.Contact:setFriction"

From GiderosMobile
m (Text replacement - "</source" to "</syntaxhighlight")
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2012.09.6<br/>
 
'''Available since:''' Gideros 2012.09.6<br/>
 +
'''Class:''' [[b2.Contact]]<br/>
 +
 
=== Description ===
 
=== Description ===
<br />
+
Overrides the default friction fixture. You can call this in pre-solve event. This value persists until set or reset.
Overrides the default friction mixture. You can call this in pre-solve event. This value persists until set or reset. <br />
+
<syntaxhighlight lang="lua">
<br />
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b2.Contact:setFriction(friction)
<source lang="lua">
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</syntaxhighlight>
b2.Contact:setFriction(friction)
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</source>
+
=== Parameters ===
'''friction:''' (number) ''''''<br/>
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'''friction''': (number) the new friction value<br/>
 +
 
 +
=== Example ===
 +
<syntaxhighlight lang="lua">
 +
function LevelX:onPreSolveContact(e)
 +
local bodyA = e.fixtureA:getBody()
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local bodyB = e.fixtureB:getBody()
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local platform, playable
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if bodyA.name == G_PTPLATFORM then platform = bodyA playable = bodyB
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elseif bodyB.name == G_PTPLATFORM then platform = bodyB playable = bodyA
 +
end
 +
if not platform then return end
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e.contact:setFriction(0.4) -- here ;-)
 +
end
 +
</syntaxhighlight>
 +
 
 +
{{B2.Contact}}

Latest revision as of 18:21, 12 July 2023

Available since: Gideros 2012.09.6
Class: b2.Contact

Description

Overrides the default friction fixture. You can call this in pre-solve event. This value persists until set or reset.

b2.Contact:setFriction(friction)

Parameters

friction: (number) the new friction value

Example

function LevelX:onPreSolveContact(e)
	local bodyA = e.fixtureA:getBody()
	local bodyB = e.fixtureB:getBody()
	local platform, playable
	if bodyA.name == G_PTPLATFORM then platform = bodyA playable = bodyB
	elseif bodyB.name == G_PTPLATFORM then platform = bodyB playable = bodyA
	end
	if not platform then return end
	e.contact:setFriction(0.4) -- here ;-)
end




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