B2.Contact

From GiderosMobile
Revision as of 15:31, 23 August 2018 by Hgy29 (talk | contribs)

Supported platforms: android, ios, mac, pc
Available since: Gideros 2012.09.6

Description


The class manages contact between two shapes. A contact exists for each overlapping AABB in the broad-phase (except if filtered). Therefore a contact object may exist that has no contact points.

Examples

Checking collisions from bottom using b2.Contact

local isTouchingGround = false
world:addEventListener(Event.BEGIN_CONTACT, function(e)
	local manifold = e.contact:getWorldManifold()
	if manifold.normal.y > 0.9 then
		--collision came from bottom
		isTouchingGround = true
	end
end)
 
world:addEventListener(Event.END_CONTACT, function(e)
	local manifold = e.contact:getWorldManifold()
	if manifold.normal.y < 0.1 then
		--collision ended from bottom
		isTouchingGround = false
	end
end)

Methods

b2.Contact:getChildIndexA '
b2.Contact:getChildIndexB '
b2.Contact:getFixtureA '
b2.Contact:getFixtureB '
b2.Contact:getFriction '
b2.Contact:getManifold '
b2.Contact:getRestitution '
b2.Contact:getWorldManifold '
b2.Contact:isTouching '
b2.Contact:resetFriction '
b2.Contact:resetRestitution '
b2.Contact:setEnabled '
b2.Contact:setFriction '
b2.Contact:setRestitution '

Events

Constants