Difference between revisions of "B2.CircleShape"

From GiderosMobile
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A circle shape.<br />
 
A circle shape.<br />
 
<br />
 
<br />
 +
=== Examples ===
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'''Creating a circle body'''<br/>
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<source lang="lua">--create ball bitmap object from ball graphic
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local ball = Bitmap.new(Texture.new("./ball.png"))
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--reference center of the ball for positioning
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ball:setAnchorPoint(0.5,0.5)
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ball:setPosition(x,y)
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 +
--get radius
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local radius = ball:getWidth()/2
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--create box2d physical object
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local body = world:createBody{type = b2.DYNAMIC_BODY}
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body:setPosition(ball:getX(), ball:getY())
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body:setAngle(ball:getRotation() * math.pi/180)
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local circle = b2.CircleShape.new(0, 0, radius)
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local fixture = body:createFixture{shape = circle, density = 1.0,
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friction = 0.1, restitution = 0.2}</source>
 
{|-
 
{|-
 
| style="width: 50%;"|
 
| style="width: 50%;"|

Revision as of 11:44, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


A circle shape.

Examples

Creating a circle body

--create ball bitmap object from ball graphic
local ball = Bitmap.new(Texture.new("./ball.png"))
--reference center of the ball for positioning
ball:setAnchorPoint(0.5,0.5)
 
ball:setPosition(x,y)
 
--get radius
local radius = ball:getWidth()/2
 
--create box2d physical object
local body = world:createBody{type = b2.DYNAMIC_BODY}
body:setPosition(ball:getX(), ball:getY())
body:setAngle(ball:getRotation() * math.pi/180)
local circle = b2.CircleShape.new(0, 0, radius)
local fixture = body:createFixture{shape = circle, density = 1.0, 
friction = 0.1, restitution = 0.2}

Methods

b2.CircleShape.new -
b2.CircleShape:set - sets the center point and radius

Events

Constants