Difference between revisions of "B2.CircleShape"

From GiderosMobile
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=== Examples ===
 
=== Examples ===
 
'''Creating a circle body'''
 
'''Creating a circle body'''
<source lang="lua">
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<syntaxhighlight lang="lua">
 
--create ball bitmap object from ball graphic
 
--create ball bitmap object from ball graphic
 
local ball = Bitmap.new(Texture.new("./ball.png"))
 
local ball = Bitmap.new(Texture.new("./ball.png"))
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local fixture = body:createFixture{shape = circle, density = 1.0,  
 
local fixture = body:createFixture{shape = circle, density = 1.0,  
 
friction = 0.1, restitution = 0.2}
 
friction = 0.1, restitution = 0.2}
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{|-
 
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Latest revision as of 18:18, 12 July 2023


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: b2.Shape

Description

A circle shape.

Examples

Creating a circle body

--create ball bitmap object from ball graphic
local ball = Bitmap.new(Texture.new("./ball.png"))
--reference center of the ball for positioning
ball:setAnchorPoint(0.5,0.5)
ball:setPosition(x,y)
--get radius
local radius = ball:getWidth()/2
 
--create box2d physical object
local body = world:createBody{type = b2.DYNAMIC_BODY}
body:setPosition(ball:getX(), ball:getY())
body:setAngle(ball:getRotation() * math.pi/180)
local circle = b2.CircleShape.new(0, 0, radius)
local fixture = body:createFixture{shape = circle, density = 1.0, 
friction = 0.1, restitution = 0.2}

Methods

b2.CircleShape.new
b2.CircleShape:set sets the center point and radius

Events

Constants