Difference between revisions of "B2.CircleShape"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Examples ===
 
=== Examples ===
 
'''Creating a circle body'''
 
'''Creating a circle body'''
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
--create ball bitmap object from ball graphic
 
--create ball bitmap object from ball graphic
 
local ball = Bitmap.new(Texture.new("./ball.png"))
 
local ball = Bitmap.new(Texture.new("./ball.png"))

Revision as of 17:50, 12 July 2023


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: b2.Shape

Description

A circle shape.

Examples

Creating a circle body <syntaxhighlight lang="lua"> --create ball bitmap object from ball graphic local ball = Bitmap.new(Texture.new("./ball.png")) --reference center of the ball for positioning ball:setAnchorPoint(0.5,0.5) ball:setPosition(x,y) --get radius local radius = ball:getWidth()/2

--create box2d physical object local body = world:createBody{type = b2.DYNAMIC_BODY} body:setPosition(ball:getX(), ball:getY()) body:setAngle(ball:getRotation() * math.pi/180) local circle = b2.CircleShape.new(0, 0, radius) local fixture = body:createFixture{shape = circle, density = 1.0, friction = 0.1, restitution = 0.2} </source>

Methods

b2.CircleShape.new
b2.CircleShape:set sets the center point and radius

Events

Constants