Difference between revisions of "B2.ChainShape"

From GiderosMobile
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'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Supported platforms:''' android, ios, mac, pc<br/>
 
'''Available since:''' Gideros 2012.2.2<br/>
 
'''Available since:''' Gideros 2012.2.2<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside <br />
 
A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside <br />
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&lt;/ul&gt;<br />
 
&lt;/ul&gt;<br />
 
<br /></translate>
 
<br /></translate>
=== Examples ===
+
=== <translate>Examples</translate> ===
 
'''Create world bounds using ChainShape'''<br/>
 
'''Create world bounds using ChainShape'''<br/>
 
<source lang="lua">local body = world:createBody{type = b2.STATIC_BODY}
 
<source lang="lua">local body = world:createBody{type = b2.STATIC_BODY}
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Methods ===
+
=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/b2.ChainShape.new|b2.ChainShape.new]] <br/>
 
[[Special:MyLanguage/b2.ChainShape.new|b2.ChainShape.new]] <br/>
 
[[Special:MyLanguage/b2.ChainShape:createChain|b2.ChainShape:createChain]] ''<translate>creates a chain with isolated end vertices</translate>''<br/>
 
[[Special:MyLanguage/b2.ChainShape:createChain|b2.ChainShape:createChain]] ''<translate>creates a chain with isolated end vertices</translate>''<br/>
 
[[Special:MyLanguage/b2.ChainShape:createLoop|b2.ChainShape:createLoop]] ''<translate>creates a loop</translate>''<br/>
 
[[Special:MyLanguage/b2.ChainShape:createLoop|b2.ChainShape:createLoop]] ''<translate>creates a loop</translate>''<br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== Events ===
+
=== <translate>Events</translate> ===
=== Constants ===
+
=== <translate>Constants</translate> ===
 
|}
 
|}

Revision as of 08:28, 24 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2012.2.2

Description


A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside
and outside collision. Therefore, you may use any winding order. Connectivity information is used to create smooth collisions.

<ul>
<li>*Note:** The chain will not collide properly if there are self-intersections.</li>
</ul>

Examples

Create world bounds using ChainShape

local body = world:createBody{type = b2.STATIC_BODY}
body:setPosition(0, 0)
local chain = b2.ChainShape.new()
chain:createLoop(
	0,0,
	application:getContentWidth(), 0,
	application:getContentWidth(), application:getContentHeight(),
	0, application:getContentHeight()
)
local fixture = body:createFixture{shape = chain, density = 1.0, 
friction = 1, restitution = 0.3}

Methods

b2.ChainShape.new
b2.ChainShape:createChain creates a chain with isolated end vertices
b2.ChainShape:createLoop creates a loop

Events

Constants