Difference between revisions of "B2.Body:setActive"

From GiderosMobile
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'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
=== Description ===
 
=== Description ===
<br />
+
<translate><br />
 
Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up. <br />
 
Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up. <br />
 
If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false,<br />
 
If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false,<br />
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Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a [[b2.World]] object and <br />
 
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a [[b2.World]] object and <br />
 
remains in the body list.<br />
 
remains in the body list.<br />
<br />
+
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
  b2.Body:setActive(flag)
 
  b2.Body:setActive(flag)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''flag''': (boolean) active flag <br/>
+
'''flag''': (boolean) <translate>active flag</translate> <br/>

Revision as of 14:38, 23 August 2018

Available since: Gideros 2011.6

Description


Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.
If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false,
all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are
otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies.
Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries.
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a b2.World object and
remains in the body list.

 b2.Body:setActive(flag)

Parameters

flag: (boolean) active flag