Difference between revisions of "B2.Body:setActive"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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<languages />
=== <translate>Description</translate> ===
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'''Available since:''' Gideros 2011.6<br/>
<translate><br />
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'''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/>
Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up. <br />
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If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false,<br />
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=== Description ===
all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are <br />
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Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.
otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies. <br />
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Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries. <br />
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If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false, all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies.
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a [[b2.World]] object and <br />
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remains in the body list.<br />
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Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries.
<br /></translate>
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<source lang="lua">
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Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a [[b2.World]] object and remains in the body list.
b2.Body:setActive(flag)
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<syntaxhighlight lang="lua">
</source>
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b2.Body:setActive(flag)
=== <translate>Parameters</translate> ===
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</syntaxhighlight>
'''flag''': (boolean) <translate>active flag</translate> <br/>
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=== Parameters ===
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'''flag''': (boolean) active flag <br/>
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{{B2.Body}}

Latest revision as of 18:23, 12 July 2023


Available since: Gideros 2011.6
Class: b2.Body

Description

Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.

If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false, all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies.

Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries.

Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a b2.World object and remains in the body list.

b2.Body:setActive(flag)

Parameters

flag: (boolean) active flag




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