Difference between revisions of "B2.Body:applyForce"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Applies a force at a world point. If the force is not<br /> applied at the center of mass, it w...")
 
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<br />
 
<br />
 
<source lang="lua">
 
<source lang="lua">
= b2.Body:applyForce(forcexforceypointxpointy,)
+
b2.Body:applyForce(forcex,forcey,pointx,pointy)
 
</source>
 
</source>
'''forcex:''' (number)  ''''''<br/>
+
'''forcex''': (number)  ''''''<br/>
'''forcey:''' (number)  ''''''<br/>
+
'''forcey''': (number)  ''''''<br/>
'''pointx:''' (number) the x coordinate of the world position of the point of application ''''''<br/>
+
'''pointx''': (number) the x coordinate of the world position of the point of application ''''''<br/>
'''pointy:''' (number) the y coordinate of the world position of the point of application ''''''<br/>
+
'''pointy''': (number) the y coordinate of the world position of the point of application ''''''<br/>

Revision as of 11:17, 23 August 2018

Available since: Gideros 2011.6

Description


Applies a force at a world point. If the force is not
applied at the center of mass, it will generate a torque and
affect the angular velocity. This wakes up the body.

 b2.Body:applyForce(forcex,forcey,pointx,pointy)

'forcex: (number) '
'forcey: (number) '
'pointx: (number) the x coordinate of the world position of the point of application '
'pointy: (number) the y coordinate of the world position of the point of application '