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(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 23:05, 11 November 2023 MoKaLux talk contribs deleted page File:SpaceShooter SH1.GApp (cbump seems broken with GApp projects!?)
- 22:55, 11 November 2023 MoKaLux talk contribs uploaded a new version of File:SpaceShooter SH1.GApp (old build was broken!)
- 21:07, 11 November 2023 MoKaLux talk contribs created page File:2D Spaceshooter Star far.jpg (I reuploaded it!)
- 21:07, 11 November 2023 MoKaLux talk contribs uploaded File:2D Spaceshooter Star far.jpg (I reuploaded it!)
- 21:06, 11 November 2023 MoKaLux talk contribs deleted page File:2D Spaceshooter Star far.jpg (I reupload it)
- 21:04, 11 November 2023 MoKaLux talk contribs deleted page File:2D Spaceshooter Star far.jpg (Deleted old revision 20231111200422!2D_Spaceshooter_Star_far.jpg)
- 21:04, 11 November 2023 MoKaLux talk contribs reverted File:2D Spaceshooter Star far.jpg to an old version (Reverted to version as of 10:59, 2 January 2020 (CET))
- 21:02, 11 November 2023 MoKaLux talk contribs uploaded a new version of File:2D Spaceshooter Star far.jpg (resized to be POT (little quality loss!))
- 20:59, 11 November 2023 MoKaLux talk contribs deleted page File:SpaceShooter BG2.GApp (Deleted old revision 20231111195732!SpaceShooter_BG2.GApp: old GApp won't run!)
- 20:57, 11 November 2023 MoKaLux talk contribs uploaded a new version of File:SpaceShooter BG2.GApp
- 19:11, 11 November 2023 MoKaLux talk contribs deleted page Sprite:setDimensions (content was: "__NOTOC__ '''Available since:''' Gideros 2020.7<br/> '''Class:''' Sprite<br/> === Description === Sets both width and height of the Sprite. <syntaxhighlight lang="lua"> Sprite:setDimensions(w,h) </syntaxhighlight> === Parameters === '''w''': (number) the Sprite new width<br/> '''h''': (number) the Sprite new height<br/> {{Sprite}}")
- 19:11, 11 November 2023 MoKaLux talk contribs deleted page Sprite:getDimensions (content was: "__NOTOC__ '''Available since:''' Gideros 2020.7<br/> '''Class:''' Sprite<br/> === Description === Returns the width and the height of the Sprite in pixels. The dimensions are calculated based on the bounds of the content of the Sprite. <syntaxhighlight lang="lua"> (number), (number) = Sprite:getDimensions() </syntaxhighlight> === Return values === '''Returns''' (number) the Sprite width<br/> '''Returns''' (number) the Sprite height<br/> {{Sprite}}")
- 13:56, 11 November 2023 MoKaLux talk contribs created page VirtualRelativeJoystick (Created page with "__NOTOC__ Here you will find various resources to help you create games and apps in Gideros Studio. '''note''': you may have to provide your own assets (fonts, gfx, …) ===...")
- 19:30, 10 November 2023 MoKaLux talk contribs created page Testimonies (Created page with "__NOTOC__ === Reminder: Gideros is free, but donations keep it growing === =====When Gideros went open source, my initial reaction wasn't "Wow! I've been paying for this, but...")
- 19:02, 10 November 2023 MoKaLux talk contribs created page File:ShadertoyViewer text.GApp (copyright Shadertoy https://www.shadertoy.com/view/MsjSW3)
- 19:02, 10 November 2023 MoKaLux talk contribs uploaded File:ShadertoyViewer text.GApp (copyright Shadertoy https://www.shadertoy.com/view/MsjSW3)
- 04:35, 8 November 2023 MoKaLux talk contribs created page Lua Tar Extraction Module (Created page with "__NOTOC__ === A Lua Tar Extraction Module === <syntaxhighlight lang="lua"> -- Tar extraction module based off LUARocks : github.com/keplerproject/luarocks -- By Danny @ ansca...")
- 18:39, 7 November 2023 MoKaLux talk contribs created page Written Tutorials (Created page with "'''Tutorial - Making a 2D space shooter game''' by '''Hgy29''' {{GIDEROS IMPORTANT LINKS}}")
- 18:35, 7 November 2023 MoKaLux talk contribs deleted page Tutorial: Making a 2D space shooter game (content was: "Hello developer! In this tutorial, I'll guide you on the process of making a 2D space shooter game with Gideros. I will be focusing on the game itself, meaning it will lack many of those little additions that a player would probably expect: no progression saving, no menus, no leader-board, etc. So don't expect to end up with a game that could sell at the end of this tutorial, but i...", and the only contributor was "Hgy29" (talk))
- 18:33, 7 November 2023 MoKaLux talk contribs created page Tutorial - Making a 2D space shooter game (old page was corrupted)
- 10:53, 7 November 2023 MoKaLux talk contribs deleted page File:Playground ShaderPulsingEffect.GApp (Deleted old revision 20231107095243!Playground_ShaderPulsingEffect.GApp)
- 10:52, 7 November 2023 MoKaLux talk contribs uploaded a new version of File:Playground ShaderPulsingEffect.GApp
- 10:19, 7 November 2023 MoKaLux talk contribs created page File:Playground ShaderPulsingEffect.GApp
- 10:19, 7 November 2023 MoKaLux talk contribs uploaded File:Playground ShaderPulsingEffect.GApp
- 07:06, 7 November 2023 MoKaLux talk contribs deleted page File:Playground ShaderSaturate.GApp (Deleted old revision 20231107060140!Playground_ShaderSaturate.GApp)
- 07:06, 7 November 2023 MoKaLux talk contribs deleted page File:Playground ShaderSaturate.GApp (Deleted old revision 20231107060516!Playground_ShaderSaturate.GApp)
- 07:05, 7 November 2023 MoKaLux talk contribs uploaded a new version of File:Playground ShaderSaturate.GApp
- 07:01, 7 November 2023 MoKaLux talk contribs uploaded a new version of File:Playground ShaderSaturate.GApp (update)
- 06:54, 7 November 2023 MoKaLux talk contribs created page File:Playground ShaderSaturate.GApp (Playground_ShaderSaturate)
- 06:54, 7 November 2023 MoKaLux talk contribs uploaded File:Playground ShaderSaturate.GApp (Playground_ShaderSaturate)
- 04:18, 7 November 2023 MoKaLux talk contribs deleted page Developer YouTube Channels (content was: "Here is a place where you can find the YouTube channels of people who code using Gideros or have tutorials, etc. New users can then see what people have made, how to code, etc. If you like what you see then please subscribe to the channels, and if you have a YouTube channel yourself then please contact us so we add it to the list. (In order of date added to the list) '''SinisterSoft''': https://www.youtube.com/user/AnthonyBall1966 '''oleg''': https://www.youtube.com/user/s...")
- 04:00, 7 November 2023 MoKaLux talk contribs deleted page 3D Maze (content was: "'''3D Maze demo''' {{#widget:GApp|app=3D-Maze-Pebble.GApp|width=480|height=320|auto=1|plugins=json}} === Source code === *Requirements: Need luashader and 3dbase standard libraries <syntaxhighlight lang="lua"> -- Maze construction Laby=Core.class(Sprite,function(sz) end) function Laby:init(sz) self.sz=sz local szw=sz*2+1 self.szWalls=szw local cube=D3.Cube.new(.5,.5,.5) self:a...", and the only contributor was "Hgy29" (talk))
- 03:59, 7 November 2023 MoKaLux talk contribs deleted page 3D Pebbles (content was: "=== 3D pebbles and demos === 3D Maze demo - by Hgy29", and the only contributor was "Hgy29" (talk))
- 03:54, 7 November 2023 MoKaLux talk contribs created page Short-Issue-2 (Created page with "== 3D Maze demo By '''Hgy29''' == Gideros Short— N°2 —September 2023 '''Requirements''': '''''luashader'' and ''3dbase'' standard libraries''' ''' libraries are avail...")
- 02:00, 7 November 2023 MoKaLux talk contribs deleted page Rain drops (content was: "'''Rain drops shader effect''' {{#widget:GApp|app=RainDrops.GApp|width=480|height=320|auto=1}} === Source code === *Requirements: Need luashader.lua standard library <syntaxhighlight lang="lua"> -- Custom shader for a plain colored pixel (BASIC PROGRAM) local shader=StandardShaders:getShaderSpecification(Shader.SHADER_PROGRAM_BASIC) -- We will need vertex position in fragment sh...", and the only contributor was "Hgy29" (talk))
- 01:58, 7 November 2023 MoKaLux talk contribs created page Lua Shader Examples (Created page with "'''Parent:''' Writing Lua Shaders<br/> __TOC__ '''Requirements''': '''In order to use Lua Shaders you need to include ''luashader'' standard library in your projects'...")
- 01:38, 7 November 2023 MoKaLux talk contribs created page Template:SHADERS (Created page with " ---- <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> *'''Shaders''' *'''Writing Custom Shaders''' *'''Writing Lua Shaders''' </div> {{GID...")
- 04:55, 6 November 2023 MoKaLux talk contribs created page Shader.lua (Created page with "__NOTOC__ '''Available since:''' Gideros 2020.7<br/> '''Class:''' Shader<br/> === Description === Creates a new Lua shader instance. <syntaxhighlight lang="lua"> Shader.l...")
- 22:01, 5 November 2023 MoKaLux talk contribs deleted page File:Playground Shaders Wave.GApp (Deleted old revision 20231105205637!Playground_Shaders_Wave.GApp)
- 21:56, 5 November 2023 MoKaLux talk contribs uploaded a new version of File:Playground Shaders Wave.GApp (a .glsl wave shader example)
- 21:49, 5 November 2023 MoKaLux talk contribs created page File:Playground Shaders Wave.GApp (a .glsl wave shader)
- 21:49, 5 November 2023 MoKaLux talk contribs uploaded File:Playground Shaders Wave.GApp (a .glsl wave shader)
- 21:33, 5 November 2023 MoKaLux talk contribs created page Custom Shader Examples (Created page with "__NOTOC__ '''Parent:''' Writing Custom Shaders<br/> === A Grey Shader === The code below defines a Grey shader consisting of: * mycshaders/vShaderGrey.glsl vertex shader...")
- 21:07, 5 November 2023 MoKaLux talk contribs deleted page Lua Shaders (content was: "__NOTOC__ == LUA Shaders == === Description === === Creating a Shader === Typical Lua Vertex and Fragment shader code: <syntaxhighlight lang="lua"> function vertex(vVertex,vColor,vTexCoord) local vertex = hF4(vVertex,0.0,1.0) fTexCoord=vTexCoord return vMatrix*vertex end function fragment() local frag=lF4(fColor)*texture2D(fTexture, fTexCoord) local coef=lF3(0.2125, 0.7154, 0.0721) local gray=dot(frag.rgb,coef) frag.rgb=lF3(gray,gray,gray) if (frag.a==0.0) then discard...")
- 21:04, 5 November 2023 MoKaLux talk contribs created page Writing Lua Shaders (Created page with "__NOTOC__ == LUA Shaders == === Description === === Creating a Shader === Typical Lua Vertex and Fragment shader code: <syntaxhighlight lang="lua"> function vertex(vVertex,vCo...")
- 21:01, 5 November 2023 MoKaLux talk contribs deleted page Writing Shaders (content was: "__NOTOC__ '''Parent:''' Shaders<br/> == Shader language == === Description === Shaders can be written in the Shader language for the platform you are coding for: '''GLSL''', '''HLSL''' or '''MTL'''. The Shader API allows the creation of Shader objects from within Lua. Gideros will search the assets for a file with the supplied name, automatically adding the extension relevant for the target platform: *.glsl for OpenGL *.cso or .hlsl for DirectX *.mtl for Metal...")
- 21:01, 5 November 2023 MoKaLux talk contribs created page Writing Custom Shaders (Created page with "__NOTOC__ '''Parent:''' Shaders<br/> == Shader language == === Description === Shaders can be written in the Shader language for the platform you are coding for: '''GLSL'...")
- 05:46, 5 November 2023 MoKaLux talk contribs deleted page GLSL and HLSL Example (content was: "__NOTOC__ '''Parent:''' Writing Shaders<br/> === A Blur shader === The code below defines a Blur shader consisting of: * vShaderBlur.{glsl/hlsl} vertex shader * fShaderBlur.{glsl/hlsl} fragment shader Here the shader files are in the '''assets''' root directory. No special flag is given. === GLSL version === ==== GLSL Vertex Shader: vShaderBlur.glsl ==== <syntaxhighlight lang="c"> attribute highp vec3 vVertex; attribute mediump vec2 vTexCoord; uniform highp mat4 vMatrix...")
- 23:58, 4 November 2023 MoKaLux talk contribs deleted page Platform based Shaders (content was: "The API allows the creation of Shader objects from within Lua. The ‘Shader.new()’ constructor takes five arguments: * The vertex shader - filename (no extension) or code within a string. * The fragment shader - filename (no extension) or code within a string. * A set of numerical flags or 0 if none. * An array of Shader Uniform Descriptors|uniforms/const...", and the only contributor was "Anthony" (talk))
- 23:47, 4 November 2023 MoKaLux talk contribs deleted page Shader Programs (content was: "Plenty of literature is available to learn writing shaders, so we won’t go into language details here. You will need to write your shaders in either Lua or directly for the platform you are coding for (GLSL, HLSL or MTL). We recommend you use Lua as that will allow you to code once and have Gideros convert the code for you. Howev...", and the only contributor was "Anthony" (talk))