Difference between revisions of "Why use Gideros?"

From GiderosMobile
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===Full assets encryption===
 
===Full assets encryption===
 
===Offline builds===
 
===Offline builds===
You don't depend on internet connection and don't have to expose your code and assets to any server.
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You don't have to expose your code and assets to any server and don't depend on internet connection.
 +
===Fully open-source and free===

Revision as of 05:14, 16 January 2019

As of 2019, Gideros just out of the box has pretty much everything that can be needed for creating even top tier mobile games:

  • GLSL Shaders
  • Physics (LiquidFun)
  • Meshes
  • Particles
  • Texturepacks
  • Tilemaps
  • Blend modes
  • Stencil
  • IAP/Ads
  • JSON
  • Skeletal animations (Spine/Dragonbones)
  • Sockets & real-time multiplayer (PhotonCloud/Noobhub)
  • plenty of other plugins built-in


Besides that, few more advantages can be mentioned:

Instant on-device testing

True Multithreading

Various Lua enhancements

For example classic 'getDistance' function performs 5x faster with Gideros' mutation operators then with vanilla Lua code.

Facebook Instant Games support

Unique async calls system

Besides regular enterframe callbacks, we can write a program "sequentially", like we would have written for the Commodore 64 or DOS PC, ie assuming our program has complete control of the computer.

Built-in Profiler

Built-in Debugger

Full assets encryption

Offline builds

You don't have to expose your code and assets to any server and don't depend on internet connection.

Fully open-source and free