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  1. Application:setWindowSize
  2. Application:vibrate
  3. Aqua Slots 2 Treasure Island
  4. Article Tutorials/Drawing Bitmaps
  5. Article Tutorials/Drawing Shapes (filled polygons)
  6. Article Tutorials/Drawing text with TextField
  7. Article Tutorials/Intro to sounds
  8. Article Tutorials/Loading And Saving
  9. Article Tutorials/Object IDs
  10. Article Tutorials/Square Dodge
  11. Article Tutorials/The MovieClip animation class
  12. Article Tutorials/Touch Input and Mouse Input
  13. Article Tutorials/en-gb
  14. Assert
  15. Automatic Image Resolution
  16. B2
  17. B2.Body
  18. B2.Body:applyAngularImpulse
  19. B2.Body:applyForce
  20. B2.Body:applyLinearImpulse
  21. B2.Body:applyTorque
  22. B2.Body:createFixture
  23. B2.Body:destroyFixture
  24. B2.Body:getAngle
  25. B2.Body:getAngularDamping
  26. B2.Body:getAngularVelocity
  27. B2.Body:getGravityScale
  28. B2.Body:getInertia
  29. B2.Body:getLinearDamping
  30. B2.Body:getLinearVelocity
  31. B2.Body:getLocalCenter
  32. B2.Body:getLocalPoint
  33. B2.Body:getLocalVector
  34. B2.Body:getMass
  35. B2.Body:getPosition
  36. B2.Body:getWorldCenter
  37. B2.Body:getWorldPoint
  38. B2.Body:getWorldVector
  39. B2.Body:isActive
  40. B2.Body:isAwake
  41. B2.Body:isBullet
  42. B2.Body:isFixedRotation
  43. B2.Body:isSleepingAllowed
  44. B2.Body:setActive
  45. B2.Body:setAngle
  46. B2.Body:setAngularDamping
  47. B2.Body:setAngularVelocity
  48. B2.Body:setAwake
  49. B2.Body:setBullet
  50. B2.Body:setFixedRotation
  51. B2.Body:setGravityScale
  52. B2.Body:setLinearDamping
  53. B2.Body:setLinearVelocity
  54. B2.Body:setPosition
  55. B2.Body:setSleepingAllowed
  56. B2.ChainShape
  57. B2.ChainShape.new
  58. B2.ChainShape:createChain
  59. B2.ChainShape:createLoop
  60. B2.CircleShape
  61. B2.CircleShape.new
  62. B2.CircleShape:set
  63. B2.Contact
  64. B2.Contact:getChildIndexA
  65. B2.Contact:getChildIndexB
  66. B2.Contact:getFixtureA
  67. B2.Contact:getFixtureB
  68. B2.Contact:getFriction
  69. B2.Contact:getManifold
  70. B2.Contact:getRestitution
  71. B2.Contact:getWorldManifold
  72. B2.Contact:isTouching
  73. B2.Contact:resetFriction
  74. B2.Contact:resetRestitution
  75. B2.Contact:setEnabled
  76. B2.Contact:setFriction
  77. B2.Contact:setRestitution
  78. B2.DISTANCE JOINT
  79. B2.DYNAMIC BODY
  80. B2.DebugDraw
  81. B2.DebugDraw.AABB BIT
  82. B2.DebugDraw.CENTER OF MASS BIT
  83. B2.DebugDraw.JOINT BIT
  84. B2.DebugDraw.PAIR BIT
  85. B2.DebugDraw.SHAPE BIT
  86. B2.DebugDraw.new
  87. B2.DebugDraw:appendFlags
  88. B2.DebugDraw:clearFlags
  89. B2.DebugDraw:getFlags
  90. B2.DebugDraw:setFlags
  91. B2.DistanceJoint
  92. B2.DistanceJoint:getDampingRatio
  93. B2.DistanceJoint:getFrequency
  94. B2.DistanceJoint:getLength
  95. B2.DistanceJoint:setDampingRatio
  96. B2.DistanceJoint:setFrequency
  97. B2.DistanceJoint:setLength
  98. B2.EdgeShape
  99. B2.EdgeShape.new
  100. B2.EdgeShape:set
  101. B2.FRICTION JOINT
  102. B2.Fixture
  103. B2.Fixture:getBody
  104. B2.Fixture:getFilterData
  105. B2.Fixture:isSensor
  106. B2.Fixture:setFilterData
  107. B2.Fixture:setSensor
  108. B2.FrictionJoint
  109. B2.FrictionJoint:getMaxForce
  110. B2.FrictionJoint:getMaxTorque
  111. B2.FrictionJoint:setMaxForce
  112. B2.FrictionJoint:setMaxTorque
  113. B2.GEAR JOINT
  114. B2.GearJoint
  115. B2.GearJoint:getRatio
  116. B2.GearJoint:setRatio
  117. B2.Joint
  118. B2.Joint:getAnchorA
  119. B2.Joint:getAnchorB
  120. B2.Joint:getBodyA
  121. B2.Joint:getBodyB
  122. B2.Joint:getReactionForce
  123. B2.Joint:getReactionTorque
  124. B2.Joint:getType
  125. B2.Joint:isActive
  126. B2.KINEMATIC BODY
  127. B2.MOUSE JOINT
  128. B2.Manifold
  129. B2.MouseJoint
  130. B2.MouseJoint:getDampingRatio
  131. B2.MouseJoint:getFrequency
  132. B2.MouseJoint:getMaxForce
  133. B2.MouseJoint:getTarget
  134. B2.MouseJoint:setDampingRatio
  135. B2.MouseJoint:setFrequency
  136. B2.MouseJoint:setMaxForce
  137. B2.MouseJoint:setTarget
  138. B2.PRISMATIC JOINT
  139. B2.PULLEY JOINT
  140. B2.ParticleSystem
  141. B2.ParticleSystem.FLAG BARRIER
  142. B2.ParticleSystem.FLAG COLOR MIXING
  143. B2.ParticleSystem.FLAG DESTRUCTION LISTENER
  144. B2.ParticleSystem.FLAG ELASTIC
  145. B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
  146. B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
  147. B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
  148. B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
  149. B2.ParticleSystem.FLAG POWDER
  150. B2.ParticleSystem.FLAG REACTIVE
  151. B2.ParticleSystem.FLAG REPULSIVE
  152. B2.ParticleSystem.FLAG SPRING
  153. B2.ParticleSystem.FLAG STATIC PRESSURE
  154. B2.ParticleSystem.FLAG TENSILE
  155. B2.ParticleSystem.FLAG VISCOUS
  156. B2.ParticleSystem.FLAG WALL
  157. B2.ParticleSystem.FLAG WATER
  158. B2.ParticleSystem.FLAG ZOMBIE
  159. B2.ParticleSystem:containsParticle
  160. B2.ParticleSystem:createParticle
  161. B2.ParticleSystem:createParticleGroup
  162. B2.ParticleSystem:destroyParticle
  163. B2.ParticleSystem:destroyParticles
  164. B2.ParticleSystem:getParticleCount
  165. B2.ParticleSystem:getParticleGroupList
  166. B2.ParticleSystem:setTexture
  167. B2.PolygonShape
  168. B2.PolygonShape.new
  169. B2.PolygonShape:set
  170. B2.PolygonShape:setAsBox
  171. B2.PrismaticJoint
  172. B2.PrismaticJoint:enableLimit
  173. B2.PrismaticJoint:enableMotor
  174. B2.PrismaticJoint:getJointSpeed
  175. B2.PrismaticJoint:getJointTranslation
  176. B2.PrismaticJoint:getLimits
  177. B2.PrismaticJoint:getMotorForce
  178. B2.PrismaticJoint:getMotorSpeed
  179. B2.PrismaticJoint:isLimitEnabled
  180. B2.PrismaticJoint:isMotorEnabled
  181. B2.PrismaticJoint:setLimits
  182. B2.PrismaticJoint:setMaxMotorForce
  183. B2.PrismaticJoint:setMotorSpeed
  184. B2.PulleyJoint
  185. B2.PulleyJoint:getGroundAnchorA
  186. B2.PulleyJoint:getGroundAnchorB
  187. B2.PulleyJoint:getLengthA
  188. B2.PulleyJoint:getLengthB
  189. B2.PulleyJoint:getRatio
  190. B2.REVOLUTE JOINT
  191. B2.ROPE JOINT
  192. B2.RevoluteJoint
  193. B2.RevoluteJoint:enableLimit
  194. B2.RevoluteJoint:enableMotor
  195. B2.RevoluteJoint:getJointAngle
  196. B2.RevoluteJoint:getJointSpeed
  197. B2.RevoluteJoint:getLimits
  198. B2.RevoluteJoint:getMotorForce
  199. B2.RevoluteJoint:getMotorSpeed
  200. B2.RevoluteJoint:getMotorTorque
  201. B2.RevoluteJoint:isLimitEnabled
  202. B2.RevoluteJoint:isMotorEnabled
  203. B2.RevoluteJoint:setLimits
  204. B2.RevoluteJoint:setMaxMotorTorque
  205. B2.RevoluteJoint:setMotorSpeed
  206. B2.RopeJoint
  207. B2.RopeJoint:getMaxLength
  208. B2.RopeJoint:setMaxLength
  209. B2.STATIC BODY
  210. B2.Shape
  211. B2.WELD JOINT
  212. B2.WHEEL JOINT
  213. B2.WeldJoint
  214. B2.WeldJoint:getDampingRatio
  215. B2.WeldJoint:getFrequency
  216. B2.WeldJoint:setDampingRatio
  217. B2.WeldJoint:setFrequency
  218. B2.WheelJoint
  219. B2.WheelJoint:enableMotor
  220. B2.WheelJoint:getJointSpeed
  221. B2.WheelJoint:getJointTranslation
  222. B2.WheelJoint:getMaxMotorTorque
  223. B2.WheelJoint:getMotorSpeed
  224. B2.WheelJoint:getSpringDampingRatio
  225. B2.WheelJoint:getSpringFrequencyHz
  226. B2.WheelJoint:isMotorEnabled
  227. B2.WheelJoint:setMaxMotorTorque
  228. B2.WheelJoint:setMotorSpeed
  229. B2.WheelJoint:setSpringDampingRatio
  230. B2.WheelJoint:setSpringFrequencyHz
  231. B2.World
  232. B2.World.new
  233. B2.World:clearForces
  234. B2.World:createBody
  235. B2.World:createJoint
  236. B2.World:createParticleSystem
  237. B2.World:destroyBody
  238. B2.World:destroyJoint
  239. B2.World:getGravity
  240. B2.World:queryAABB
  241. B2.World:rayCast
  242. B2.World:setDebugDraw
  243. B2.World:setGravity
  244. B2.World:step
  245. B2.WorldManifold
  246. B2.createDistanceJointDef
  247. B2.createFrictionJointDef
  248. B2.createGearJointDef
  249. B2.createMouseJointDef
  250. B2.createPrismaticJointDef
  251. B2.createPulleyJointDef
  252. B2.createRevoluteJointDef
  253. B2.createRopeJointDef
  254. B2.createWeldJointDef
  255. B2.createWheelJointDef
  256. B2.getScale
  257. B2.setScale
  258. BC Slots - The Lost Reels
  259. Bacteria - Arcade Edition
  260. Basic Concepts
  261. Better and easier syntax for arrays
  262. Big Money Bugs Slots
  263. Binary Numbers
  264. Bingo Chick Slots
  265. Bit
  266. Bit.arshift
  267. Bit.band
  268. Bit.bnot
  269. Bit.bor
  270. Bit.bswap
  271. Bit.bxor
  272. Bit.lshift
  273. Bit.rol
  274. Bit.ror
  275. Bit.rshift
  276. Bit.tobit
  277. Bit.tohex
  278. Bit32
  279. Bit32.arshift
  280. Bit32.band
  281. Bit32.bnot
  282. Bit32.bor
  283. Bit32.btest
  284. Bit32.bxor
  285. Bit32.countlz
  286. Bit32.countrz
  287. Bit32.extract
  288. Bit32.lrotate
  289. Bit32.lshift
  290. Bit32.replace
  291. Bit32.rrotate
  292. Bit32.rshift
  293. Bitmap
  294. Bitmap.new
  295. Bitmap:getAnchorPoint
  296. Bitmap:setAnchorPoint
  297. Bitmap:setTexture
  298. Bitmap:setTextureRegion
  299. Bitwise Operators
  300. Buffer
  301. Buffer.new
  302. Buffer:append
  303. Buffer:get
  304. Buffer:prepend
  305. Buffer:seek
  306. Buffer:set
  307. Buffer:size
  308. Buffer:tell
  309. Buffer:trim
  310. Bump
  311. ButtonBeast class
  312. ButtonDisabled class
  313. ButtonMonster class
  314. ButtonText class
  315. ButtonToggle class
  316. Button class
  317. CBump Template
  318. CONNECT the DOTS
  319. CPlusPlus for Gideros Studio Help
  320. CTNTVirtualPad.Constants
  321. CTNTVirtualPad.Event
  322. CTNTVirtualPad.new
  323. CTNTVirtualPad:free
  324. CTNTVirtualPad:setAlpha
  325. CTNTVirtualPad:setColor
  326. CTNTVirtualPad:setDefaultButtonSprites
  327. CTNTVirtualPad:setDefaultJoySprites
  328. CTNTVirtualPad:setHideDelay
  329. CTNTVirtualPad:setHideMode
  330. CTNTVirtualPad:setJoyAsAnalog
  331. CTNTVirtualPad:setJoyStyle
  332. CTNTVirtualPad:setMaxRadius
  333. CTNTVirtualPad:setPosition
  334. CTNTVirtualPad:setScale
  335. CTNTVirtualPad:setTextures
  336. CTNTVirtualPad:start
  337. CTNTVirtualPad:stop
  338. Calypso Cash Casino
  339. Camera
  340. Camera.availableDevices
  341. Camera.queryCamera
  342. Camera.setFlash
  343. Camera.start
  344. Camera.stop
  345. Camera.takePicture
  346. Carnival Fiesta Slots
  347. Castle Kingdoms Slots
  348. Cats Casino Video Slots
  349. Chameleon (invert puzzle)
  350. Christmas Casino Slots
  351. Chroma
  352. Chroma.new
  353. Chroma:clear
  354. Chroma:color
  355. Chroma:colorScroll
  356. Chroma:effect
  357. Chroma:flush
  358. Chroma:getColor
  359. Chroma:getErrorText
  360. Chroma:getHeight
  361. Chroma:getLastError
  362. Chroma:getSession
  363. Chroma:getTicks
  364. Chroma:getWidth
  365. Chroma:isReady
  366. Chroma:setColor
  367. Chroma:setKey
  368. Classes
  369. Classes in Gideros
  370. Collectgarbage
  371. Compiling Gideros Luau Source
  372. Compiling Gideros Source
  373. CompositeFont
  374. CompositeFont.new
  375. Controller
  376. Controller:getControllerName
  377. Controller:getPlayerCount
  378. Controller:getPlayers
  379. Controller:isAnyAvailable
  380. Controller:vibrate
  381. Cops 'N' Robbers
  382. Corbyn Slots
  383. Core
  384. Core.asyncCall
  385. Core.asyncThread
  386. Core.class
  387. Core.enableAllocationTracking
  388. Core.frameStatistics
  389. Core.profilerReport
  390. Core.profilerReset
  391. Core.profilerStart
  392. Core.profilerStop
  393. Core.random
  394. Core.randomSeed
  395. Core.signal
  396. Core.yield
  397. Core.yieldable
  398. Coroutine
  399. Coroutine.close
  400. Coroutine.create
  401. Coroutine.isyieldable
  402. Coroutine.resume
  403. Coroutine.running
  404. Coroutine.status
  405. Coroutine.wrap
  406. Coroutine.yield
  407. Cricket Darts 501
  408. Crock O'Gold Rainbow Slots
  409. Crock O'Gold Riches Slots 2
  410. Cryptography
  411. Cryptography.aesDecrypt
  412. Cryptography.aesEncrypt
  413. Cryptography.b64
  414. Cryptography.md5
  415. Cryptography.pbkdf2
  416. Cryptography.sha1
  417. Cryptography.unb64
  418. Cupid's Valentine Love Slots
  419. Custom Shader Examples
  420. Dear ImGui
  421. Debug
  422. Debug.debug
  423. Debug.gethook
  424. Debug.getinfo
  425. Debug.getlocal
  426. Debug.getupvalue
  427. Debug.sethook
  428. Debug.setlocal
  429. Debug.settypemt
  430. Debug.setupvalue
  431. Debug.traceback
  432. Deployment to Device
  433. Dictionary tree search
  434. Dofile
  435. Downloading Gideros Studio
  436. Drawing Shapes
  437. Drawing Sprites
  438. Dungeons
  439. ECS
  440. Easing
  441. Editor Add-ons
  442. Egypt Reels of Luxor Slots
  443. Error
  444. Event
  445. Event.ADDED TO STAGE
  446. Event.ADS READY
  447. Event.AD ACTION BEGIN
  448. Event.AD ACTION END
  449. Event.AD CONSENT
  450. Event.AD DISMISSED
  451. Event.AD ERROR
  452. Event.AD FAILED
  453. Event.AD RECEIVED
  454. Event.AD REWARDED
  455. Event.ANIMATION COMPLETE
  456. Event.ANIMATION END
  457. Event.ANIMATION START
  458. Event.APPLICATION BACKGROUND
  459. Event.APPLICATION EXIT
  460. Event.APPLICATION FOREGROUND
  461. Event.APPLICATION PERMISSION
  462. Event.APPLICATION RESIZE
  463. Event.APPLICATION RESUME
  464. Event.APPLICATION START
  465. Event.APPLICATION SUSPEND
  466. Event.BANNER ACTION BEGIN
  467. Event.BANNER ACTION FINISHED
  468. Event.BANNER AD FAILED
  469. Event.BANNER AD LOADED
  470. Event.BEGIN CONTACT
  471. Event.BEGIN CONTACT PARTICLE
  472. Event.CHECK BILLING SUPPORTED COMPLETE
  473. Event.COMPLETE
  474. Event.CONFIRM NOTIFICATION COMPLETE
  475. Event.CONNECTED
  476. Event.CONNECTED TO ROOM
  477. Event.DATA AVAILABLE
  478. Event.DATA RECEIVED
  479. Event.DIALOG CANCEL
  480. Event.DIALOG COMPLETE
  481. Event.DIALOG ERROR
  482. Event.DISCONNECTED
  483. Event.DISCONNECTED FROM ROOM
  484. Event.END CONTACT
  485. Event.ENTER FRAME
  486. Event.ERROR
  487. Event.GAME STARTED
  488. Event.HEADING UPDATE
  489. Event.INVITATION RECEIVED
  490. Event.JOINED ROOM
  491. Event.KEY CHAR
  492. Event.KEY DOWN
  493. Event.KEY UP
  494. Event.LAYOUT RESIZED
  495. Event.LEFT JOYSTICK
  496. Event.LEFT ROOM
  497. Event.LEFT TRIGGER
  498. Event.LOAD ACHIEVEMENTS COMPLETE
  499. Event.LOAD ACHIEVEMENTS ERROR
  500. Event.LOAD SCORES COMPLETE

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