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  1. (global)
  2. * Initialisation and Core
  3. 2D Space Shooter Part 1: Planning, Tooling, Layers, Objects
  4. 2D Space Shooter Part 2: Background
  5. 2D Space Shooter Part 3: Ships
  6. 2D Space Shooter Part 4: Player
  7. 2D Space Shooter Part 5: Firing
  8. 2D Space Shooter Part 6: Enemies
  9. 3D Plane
  10. Accelerometer
  11. Accelerometer.isAvailable
  12. Accelerometer.new
  13. Accelerometer:getAcceleration
  14. Accelerometer:start
  15. Accelerometer:stop
  16. Adding a New Resolution to the Player
  17. Ads
  18. Ads.new
  19. Ads:checkConsent
  20. Ads:enableTesting
  21. Ads:get
  22. Ads:getHeight
  23. Ads:getPosition
  24. Ads:getWidth
  25. Ads:getX
  26. Ads:getY
  27. Ads:hideAd
  28. Ads:loadAd
  29. Ads:set
  30. Ads:setAlignment
  31. Ads:setKey
  32. Ads:setPosition
  33. Ads:setX
  34. Ads:setY
  35. Ads:showAd
  36. AlertDialog
  37. AlertDialog.new
  38. AlertDialog:hide
  39. AlertDialog:show
  40. AlertDialog Event.COMPLETE
  41. All Classes and more
  42. Animated Sprite Factory
  43. Animations With Movieclip
  44. Application
  45. Application.CONSTANTS
  46. Application.LANDSCAPE LEFT
  47. Application.LANDSCAPE RIGHT
  48. Application.PORTRAIT
  49. Application.PORTRAIT UPSIDE DOWN
  50. Application:canOpenUrl
  51. Application:checkPermission
  52. Application:configureFrustum
  53. Application:enableDrawInfo
  54. Application:enableOnDemandDraw
  55. Application:exit
  56. Application:get
  57. Application:getApiVersion
  58. Application:getAppId
  59. Application:getBackgroundColor
  60. Application:getClipboard
  61. Application:getContentHeight
  62. Application:getContentWidth
  63. Application:getDeviceHeight
  64. Application:getDeviceInfo
  65. Application:getDeviceName
  66. Application:getDeviceOrientation
  67. Application:getDeviceSafeArea
  68. Application:getDeviceWidth
  69. Application:getFps
  70. Application:getKeyboardModifiers
  71. Application:getLanguage
  72. Application:getLocale
  73. Application:getLogicalBounds
  74. Application:getLogicalHeight
  75. Application:getLogicalScaleX
  76. Application:getLogicalScaleY
  77. Application:getLogicalTranslateX
  78. Application:getLogicalTranslateY
  79. Application:getLogicalWidth
  80. Application:getNativePath
  81. Application:getOrientation
  82. Application:getProjectProperties
  83. Application:getScaleMode
  84. Application:getScreenDensity
  85. Application:getTextureMemoryUsage
  86. Application:isPlayerMode
  87. Application:openUrl
  88. Application:requestPermissions
  89. Application:set
  90. Application:setBackgroundColor
  91. Application:setClipboard
  92. Application:setEventMerging
  93. Application:setFps
  94. Application:setFullScreen
  95. Application:setKeepAwake
  96. Application:setKeyboardVisibility
  97. Application:setLogicalDimensions
  98. Application:setOrientation
  99. Application:setScaleMode
  100. Application:setTextInput
  101. Application:setWindowSize
  102. Application:vibrate
  103. Aqua Slots 2 Treasure Island
  104. Article Tutorials/Drawing Bitmaps
  105. Article Tutorials/Drawing Shapes (filled polygons)
  106. Article Tutorials/Drawing text with TextField
  107. Article Tutorials/Intro to sounds
  108. Article Tutorials/Loading And Saving
  109. Article Tutorials/Object IDs
  110. Article Tutorials/Square Dodge
  111. Article Tutorials/The MovieClip animation class
  112. Article Tutorials/Touch Input and Mouse Input
  113. Article Tutorials/en-gb
  114. Assert
  115. Automatic Image Resolution
  116. B2
  117. B2.Body
  118. B2.Body:applyAngularImpulse
  119. B2.Body:applyForce
  120. B2.Body:applyLinearImpulse
  121. B2.Body:applyTorque
  122. B2.Body:createFixture
  123. B2.Body:destroyFixture
  124. B2.Body:getAngle
  125. B2.Body:getAngularDamping
  126. B2.Body:getAngularVelocity
  127. B2.Body:getGravityScale
  128. B2.Body:getInertia
  129. B2.Body:getLinearDamping
  130. B2.Body:getLinearVelocity
  131. B2.Body:getLocalCenter
  132. B2.Body:getLocalPoint
  133. B2.Body:getLocalVector
  134. B2.Body:getMass
  135. B2.Body:getPosition
  136. B2.Body:getWorldCenter
  137. B2.Body:getWorldPoint
  138. B2.Body:getWorldVector
  139. B2.Body:isActive
  140. B2.Body:isAwake
  141. B2.Body:isBullet
  142. B2.Body:isFixedRotation
  143. B2.Body:isSleepingAllowed
  144. B2.Body:setActive
  145. B2.Body:setAngle
  146. B2.Body:setAngularDamping
  147. B2.Body:setAngularVelocity
  148. B2.Body:setAwake
  149. B2.Body:setBullet
  150. B2.Body:setFixedRotation
  151. B2.Body:setGravityScale
  152. B2.Body:setLinearDamping
  153. B2.Body:setLinearVelocity
  154. B2.Body:setPosition
  155. B2.Body:setSleepingAllowed
  156. B2.ChainShape
  157. B2.ChainShape.new
  158. B2.ChainShape:createChain
  159. B2.ChainShape:createLoop
  160. B2.CircleShape
  161. B2.CircleShape.new
  162. B2.CircleShape:set
  163. B2.Contact
  164. B2.Contact:getChildIndexA
  165. B2.Contact:getChildIndexB
  166. B2.Contact:getFixtureA
  167. B2.Contact:getFixtureB
  168. B2.Contact:getFriction
  169. B2.Contact:getManifold
  170. B2.Contact:getRestitution
  171. B2.Contact:getWorldManifold
  172. B2.Contact:isTouching
  173. B2.Contact:resetFriction
  174. B2.Contact:resetRestitution
  175. B2.Contact:setEnabled
  176. B2.Contact:setFriction
  177. B2.Contact:setRestitution
  178. B2.DISTANCE JOINT
  179. B2.DYNAMIC BODY
  180. B2.DebugDraw
  181. B2.DebugDraw.AABB BIT
  182. B2.DebugDraw.CENTER OF MASS BIT
  183. B2.DebugDraw.JOINT BIT
  184. B2.DebugDraw.PAIR BIT
  185. B2.DebugDraw.SHAPE BIT
  186. B2.DebugDraw.new
  187. B2.DebugDraw:appendFlags
  188. B2.DebugDraw:clearFlags
  189. B2.DebugDraw:getFlags
  190. B2.DebugDraw:setFlags
  191. B2.DistanceJoint
  192. B2.DistanceJoint:getDampingRatio
  193. B2.DistanceJoint:getFrequency
  194. B2.DistanceJoint:getLength
  195. B2.DistanceJoint:setDampingRatio
  196. B2.DistanceJoint:setFrequency
  197. B2.DistanceJoint:setLength
  198. B2.EdgeShape
  199. B2.EdgeShape.new
  200. B2.EdgeShape:set
  201. B2.FRICTION JOINT
  202. B2.Fixture
  203. B2.Fixture:getBody
  204. B2.Fixture:getFilterData
  205. B2.Fixture:isSensor
  206. B2.Fixture:setFilterData
  207. B2.Fixture:setSensor
  208. B2.FrictionJoint
  209. B2.FrictionJoint:getMaxForce
  210. B2.FrictionJoint:getMaxTorque
  211. B2.FrictionJoint:setMaxForce
  212. B2.FrictionJoint:setMaxTorque
  213. B2.GEAR JOINT
  214. B2.GearJoint
  215. B2.GearJoint:getRatio
  216. B2.GearJoint:setRatio
  217. B2.Joint
  218. B2.Joint:getAnchorA
  219. B2.Joint:getAnchorB
  220. B2.Joint:getBodyA
  221. B2.Joint:getBodyB
  222. B2.Joint:getReactionForce
  223. B2.Joint:getReactionTorque
  224. B2.Joint:getType
  225. B2.Joint:isActive
  226. B2.KINEMATIC BODY
  227. B2.MOUSE JOINT
  228. B2.Manifold
  229. B2.MouseJoint
  230. B2.MouseJoint:getDampingRatio
  231. B2.MouseJoint:getFrequency
  232. B2.MouseJoint:getMaxForce
  233. B2.MouseJoint:getTarget
  234. B2.MouseJoint:setDampingRatio
  235. B2.MouseJoint:setFrequency
  236. B2.MouseJoint:setMaxForce
  237. B2.MouseJoint:setTarget
  238. B2.PRISMATIC JOINT
  239. B2.PULLEY JOINT
  240. B2.ParticleSystem
  241. B2.ParticleSystem.FLAG BARRIER
  242. B2.ParticleSystem.FLAG COLOR MIXING
  243. B2.ParticleSystem.FLAG DESTRUCTION LISTENER
  244. B2.ParticleSystem.FLAG ELASTIC
  245. B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
  246. B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
  247. B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
  248. B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
  249. B2.ParticleSystem.FLAG POWDER
  250. B2.ParticleSystem.FLAG REACTIVE
  251. B2.ParticleSystem.FLAG REPULSIVE
  252. B2.ParticleSystem.FLAG SPRING
  253. B2.ParticleSystem.FLAG STATIC PRESSURE
  254. B2.ParticleSystem.FLAG TENSILE
  255. B2.ParticleSystem.FLAG VISCOUS
  256. B2.ParticleSystem.FLAG WALL
  257. B2.ParticleSystem.FLAG WATER
  258. B2.ParticleSystem.FLAG ZOMBIE
  259. B2.ParticleSystem:containsParticle
  260. B2.ParticleSystem:createParticle
  261. B2.ParticleSystem:createParticleGroup
  262. B2.ParticleSystem:destroyParticle
  263. B2.ParticleSystem:destroyParticles
  264. B2.ParticleSystem:getParticleCount
  265. B2.ParticleSystem:getParticleGroupList
  266. B2.ParticleSystem:setTexture
  267. B2.PolygonShape
  268. B2.PolygonShape.new
  269. B2.PolygonShape:set
  270. B2.PolygonShape:setAsBox
  271. B2.PrismaticJoint
  272. B2.PrismaticJoint:enableLimit
  273. B2.PrismaticJoint:enableMotor
  274. B2.PrismaticJoint:getJointSpeed
  275. B2.PrismaticJoint:getJointTranslation
  276. B2.PrismaticJoint:getLimits
  277. B2.PrismaticJoint:getMotorForce
  278. B2.PrismaticJoint:getMotorSpeed
  279. B2.PrismaticJoint:isLimitEnabled
  280. B2.PrismaticJoint:isMotorEnabled
  281. B2.PrismaticJoint:setLimits
  282. B2.PrismaticJoint:setMaxMotorForce
  283. B2.PrismaticJoint:setMotorSpeed
  284. B2.PulleyJoint
  285. B2.PulleyJoint:getGroundAnchorA
  286. B2.PulleyJoint:getGroundAnchorB
  287. B2.PulleyJoint:getLengthA
  288. B2.PulleyJoint:getLengthB
  289. B2.PulleyJoint:getRatio
  290. B2.REVOLUTE JOINT
  291. B2.ROPE JOINT
  292. B2.RevoluteJoint
  293. B2.RevoluteJoint:enableLimit
  294. B2.RevoluteJoint:enableMotor
  295. B2.RevoluteJoint:getJointAngle
  296. B2.RevoluteJoint:getJointSpeed
  297. B2.RevoluteJoint:getLimits
  298. B2.RevoluteJoint:getMotorForce
  299. B2.RevoluteJoint:getMotorSpeed
  300. B2.RevoluteJoint:getMotorTorque
  301. B2.RevoluteJoint:isLimitEnabled
  302. B2.RevoluteJoint:isMotorEnabled
  303. B2.RevoluteJoint:setLimits
  304. B2.RevoluteJoint:setMaxMotorTorque
  305. B2.RevoluteJoint:setMotorSpeed
  306. B2.RopeJoint
  307. B2.RopeJoint:getMaxLength
  308. B2.RopeJoint:setMaxLength
  309. B2.STATIC BODY
  310. B2.Shape
  311. B2.WELD JOINT
  312. B2.WHEEL JOINT
  313. B2.WeldJoint
  314. B2.WeldJoint:getDampingRatio
  315. B2.WeldJoint:getFrequency
  316. B2.WeldJoint:setDampingRatio
  317. B2.WeldJoint:setFrequency
  318. B2.WheelJoint
  319. B2.WheelJoint:enableMotor
  320. B2.WheelJoint:getJointSpeed
  321. B2.WheelJoint:getJointTranslation
  322. B2.WheelJoint:getMaxMotorTorque
  323. B2.WheelJoint:getMotorSpeed
  324. B2.WheelJoint:getSpringDampingRatio
  325. B2.WheelJoint:getSpringFrequencyHz
  326. B2.WheelJoint:isMotorEnabled
  327. B2.WheelJoint:setMaxMotorTorque
  328. B2.WheelJoint:setMotorSpeed
  329. B2.WheelJoint:setSpringDampingRatio
  330. B2.WheelJoint:setSpringFrequencyHz
  331. B2.World
  332. B2.World.new
  333. B2.World:clearForces
  334. B2.World:createBody
  335. B2.World:createJoint
  336. B2.World:createParticleSystem
  337. B2.World:destroyBody
  338. B2.World:destroyJoint
  339. B2.World:getGravity
  340. B2.World:queryAABB
  341. B2.World:rayCast
  342. B2.World:setDebugDraw
  343. B2.World:setGravity
  344. B2.World:step
  345. B2.WorldManifold
  346. B2.createDistanceJointDef
  347. B2.createFrictionJointDef
  348. B2.createGearJointDef
  349. B2.createMouseJointDef
  350. B2.createPrismaticJointDef
  351. B2.createPulleyJointDef
  352. B2.createRevoluteJointDef
  353. B2.createRopeJointDef
  354. B2.createWeldJointDef
  355. B2.createWheelJointDef
  356. B2.getScale
  357. B2.setScale
  358. BC Slots - The Lost Reels
  359. Bacteria - Arcade Edition
  360. Basic Concepts
  361. Better and easier syntax for arrays
  362. Big Money Bugs Slots
  363. Binary Numbers
  364. Bingo Chick Slots
  365. Bit
  366. Bit.arshift
  367. Bit.band
  368. Bit.bnot
  369. Bit.bor
  370. Bit.bswap
  371. Bit.bxor
  372. Bit.lshift
  373. Bit.rol
  374. Bit.ror
  375. Bit.rshift
  376. Bit.tobit
  377. Bit.tohex
  378. Bit32
  379. Bit32.arshift
  380. Bit32.band
  381. Bit32.bnot
  382. Bit32.bor
  383. Bit32.btest
  384. Bit32.bxor
  385. Bit32.countlz
  386. Bit32.countrz
  387. Bit32.extract
  388. Bit32.lrotate
  389. Bit32.lshift
  390. Bit32.replace
  391. Bit32.rrotate
  392. Bit32.rshift
  393. Bitmap
  394. Bitmap.new
  395. Bitmap:getAnchorPoint
  396. Bitmap:setAnchorPoint
  397. Bitmap:setTexture
  398. Bitmap:setTextureRegion
  399. Bitwise Operators
  400. Buffer
  401. Buffer.new
  402. Buffer:append
  403. Buffer:get
  404. Buffer:prepend
  405. Buffer:seek
  406. Buffer:set
  407. Buffer:size
  408. Buffer:tell
  409. Buffer:trim
  410. Bump
  411. ButtonBeast class
  412. ButtonDisabled class
  413. ButtonMonster class
  414. ButtonText class
  415. ButtonToggle class
  416. Button class
  417. CBump Template
  418. CONNECT the DOTS
  419. CPlusPlus for Gideros Studio Help
  420. CTNTVirtualPad.Constants
  421. CTNTVirtualPad.Event
  422. CTNTVirtualPad.new
  423. CTNTVirtualPad:free
  424. CTNTVirtualPad:setAlpha
  425. CTNTVirtualPad:setColor
  426. CTNTVirtualPad:setDefaultButtonSprites
  427. CTNTVirtualPad:setDefaultJoySprites
  428. CTNTVirtualPad:setHideDelay
  429. CTNTVirtualPad:setHideMode
  430. CTNTVirtualPad:setJoyAsAnalog
  431. CTNTVirtualPad:setJoyStyle
  432. CTNTVirtualPad:setMaxRadius
  433. CTNTVirtualPad:setPosition
  434. CTNTVirtualPad:setScale
  435. CTNTVirtualPad:setTextures
  436. CTNTVirtualPad:start
  437. CTNTVirtualPad:stop
  438. Calypso Cash Casino
  439. Camera
  440. Camera.availableDevices
  441. Camera.queryCamera
  442. Camera.setFlash
  443. Camera.start
  444. Camera.stop
  445. Camera.takePicture
  446. Carnival Fiesta Slots
  447. Castle Kingdoms Slots
  448. Cats Casino Video Slots
  449. Chameleon (invert puzzle)
  450. Christmas Casino Slots
  451. Chroma
  452. Chroma.new
  453. Chroma:clear
  454. Chroma:color
  455. Chroma:colorScroll
  456. Chroma:effect
  457. Chroma:flush
  458. Chroma:getColor
  459. Chroma:getErrorText
  460. Chroma:getHeight
  461. Chroma:getLastError
  462. Chroma:getSession
  463. Chroma:getTicks
  464. Chroma:getWidth
  465. Chroma:isReady
  466. Chroma:setColor
  467. Chroma:setKey
  468. Classes
  469. Classes in Gideros
  470. Collectgarbage
  471. Compiling Gideros Luau Source
  472. Compiling Gideros Source
  473. CompositeFont
  474. CompositeFont.new
  475. Controller
  476. Controller:getControllerName
  477. Controller:getPlayerCount
  478. Controller:getPlayers
  479. Controller:isAnyAvailable
  480. Controller:vibrate
  481. Cops 'N' Robbers
  482. Corbyn Slots
  483. Core
  484. Core.asyncCall
  485. Core.asyncThread
  486. Core.class
  487. Core.enableAllocationTracking
  488. Core.frameStatistics
  489. Core.profilerReport
  490. Core.profilerReset
  491. Core.profilerStart
  492. Core.profilerStop
  493. Core.random
  494. Core.randomSeed
  495. Core.signal
  496. Core.yield
  497. Core.yieldable
  498. Coroutine
  499. Coroutine.close
  500. Coroutine.create

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