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Showing below up to 250 results in range #251 to #500.

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  1. B2.ParticleSystem.FLAG REPULSIVE
  2. B2.ParticleSystem.FLAG SPRING
  3. B2.ParticleSystem.FLAG STATIC PRESSURE
  4. B2.ParticleSystem.FLAG TENSILE
  5. B2.ParticleSystem.FLAG VISCOUS
  6. B2.ParticleSystem.FLAG WALL
  7. B2.ParticleSystem.FLAG WATER
  8. B2.ParticleSystem.FLAG ZOMBIE
  9. B2.ParticleSystem:containsParticle
  10. B2.ParticleSystem:createParticle
  11. B2.ParticleSystem:createParticleGroup
  12. B2.ParticleSystem:destroyParticle
  13. B2.ParticleSystem:destroyParticles
  14. B2.ParticleSystem:getParticleCount
  15. B2.ParticleSystem:getParticleGroupList
  16. B2.ParticleSystem:setTexture
  17. B2.PolygonShape
  18. B2.PolygonShape.new
  19. B2.PolygonShape:set
  20. B2.PolygonShape:setAsBox
  21. B2.PrismaticJoint
  22. B2.PrismaticJoint:enableLimit
  23. B2.PrismaticJoint:enableMotor
  24. B2.PrismaticJoint:getJointSpeed
  25. B2.PrismaticJoint:getJointTranslation
  26. B2.PrismaticJoint:getLimits
  27. B2.PrismaticJoint:getMotorForce
  28. B2.PrismaticJoint:getMotorSpeed
  29. B2.PrismaticJoint:isLimitEnabled
  30. B2.PrismaticJoint:isMotorEnabled
  31. B2.PrismaticJoint:setLimits
  32. B2.PrismaticJoint:setMaxMotorForce
  33. B2.PrismaticJoint:setMotorSpeed
  34. B2.PulleyJoint
  35. B2.PulleyJoint:getGroundAnchorA
  36. B2.PulleyJoint:getGroundAnchorB
  37. B2.PulleyJoint:getLengthA
  38. B2.PulleyJoint:getLengthB
  39. B2.PulleyJoint:getRatio
  40. B2.REVOLUTE JOINT
  41. B2.ROPE JOINT
  42. B2.RevoluteJoint
  43. B2.RevoluteJoint:enableLimit
  44. B2.RevoluteJoint:enableMotor
  45. B2.RevoluteJoint:getJointAngle
  46. B2.RevoluteJoint:getJointSpeed
  47. B2.RevoluteJoint:getLimits
  48. B2.RevoluteJoint:getMotorForce
  49. B2.RevoluteJoint:getMotorSpeed
  50. B2.RevoluteJoint:getMotorTorque
  51. B2.RevoluteJoint:isLimitEnabled
  52. B2.RevoluteJoint:isMotorEnabled
  53. B2.RevoluteJoint:setLimits
  54. B2.RevoluteJoint:setMaxMotorTorque
  55. B2.RevoluteJoint:setMotorSpeed
  56. B2.RopeJoint
  57. B2.RopeJoint:getMaxLength
  58. B2.RopeJoint:setMaxLength
  59. B2.STATIC BODY
  60. B2.Shape
  61. B2.WELD JOINT
  62. B2.WHEEL JOINT
  63. B2.WeldJoint
  64. B2.WeldJoint:getDampingRatio
  65. B2.WeldJoint:getFrequency
  66. B2.WeldJoint:setDampingRatio
  67. B2.WeldJoint:setFrequency
  68. B2.WheelJoint
  69. B2.WheelJoint:enableMotor
  70. B2.WheelJoint:getJointSpeed
  71. B2.WheelJoint:getJointTranslation
  72. B2.WheelJoint:getMaxMotorTorque
  73. B2.WheelJoint:getMotorSpeed
  74. B2.WheelJoint:getSpringDampingRatio
  75. B2.WheelJoint:getSpringFrequencyHz
  76. B2.WheelJoint:isMotorEnabled
  77. B2.WheelJoint:setMaxMotorTorque
  78. B2.WheelJoint:setMotorSpeed
  79. B2.WheelJoint:setSpringDampingRatio
  80. B2.WheelJoint:setSpringFrequencyHz
  81. B2.World
  82. B2.World.new
  83. B2.World:clearForces
  84. B2.World:createBody
  85. B2.World:createJoint
  86. B2.World:createParticleSystem
  87. B2.World:destroyBody
  88. B2.World:destroyJoint
  89. B2.World:getGravity
  90. B2.World:queryAABB
  91. B2.World:rayCast
  92. B2.World:setDebugDraw
  93. B2.World:setGravity
  94. B2.World:step
  95. B2.WorldManifold
  96. B2.createDistanceJointDef
  97. B2.createFrictionJointDef
  98. B2.createGearJointDef
  99. B2.createMouseJointDef
  100. B2.createPrismaticJointDef
  101. B2.createPulleyJointDef
  102. B2.createRevoluteJointDef
  103. B2.createRopeJointDef
  104. B2.createWeldJointDef
  105. B2.createWheelJointDef
  106. B2.getScale
  107. B2.setScale
  108. BC Slots - The Lost Reels
  109. Bacteria - Arcade Edition
  110. Basic Concepts
  111. Better and easier syntax for arrays
  112. Big Money Bugs Slots
  113. Binary Numbers
  114. Bingo Chick Slots
  115. Bit
  116. Bit.arshift
  117. Bit.band
  118. Bit.bnot
  119. Bit.bor
  120. Bit.bswap
  121. Bit.bxor
  122. Bit.lshift
  123. Bit.rol
  124. Bit.ror
  125. Bit.rshift
  126. Bit.tobit
  127. Bit.tohex
  128. Bit32
  129. Bit32.arshift
  130. Bit32.band
  131. Bit32.bnot
  132. Bit32.bor
  133. Bit32.btest
  134. Bit32.bxor
  135. Bit32.countlz
  136. Bit32.countrz
  137. Bit32.extract
  138. Bit32.lrotate
  139. Bit32.lshift
  140. Bit32.replace
  141. Bit32.rrotate
  142. Bit32.rshift
  143. Bitmap
  144. Bitmap.new
  145. Bitmap:getAnchorPoint
  146. Bitmap:setAnchorPoint
  147. Bitmap:setTexture
  148. Bitmap:setTextureRegion
  149. Bitwise Operators
  150. Buffer
  151. Buffer.new
  152. Buffer:append
  153. Buffer:get
  154. Buffer:prepend
  155. Buffer:seek
  156. Buffer:set
  157. Buffer:size
  158. Buffer:tell
  159. Buffer:trim
  160. Bump
  161. ButtonBeast class
  162. ButtonDisabled class
  163. ButtonMonster class
  164. ButtonText class
  165. ButtonToggle class
  166. Button class
  167. CBump Template
  168. CONNECT the DOTS
  169. CPlusPlus for Gideros Studio Help
  170. CTNTVirtualPad.Constants
  171. CTNTVirtualPad.Event
  172. CTNTVirtualPad.new
  173. CTNTVirtualPad:free
  174. CTNTVirtualPad:setAlpha
  175. CTNTVirtualPad:setColor
  176. CTNTVirtualPad:setDefaultButtonSprites
  177. CTNTVirtualPad:setDefaultJoySprites
  178. CTNTVirtualPad:setHideDelay
  179. CTNTVirtualPad:setHideMode
  180. CTNTVirtualPad:setJoyAsAnalog
  181. CTNTVirtualPad:setJoyStyle
  182. CTNTVirtualPad:setMaxRadius
  183. CTNTVirtualPad:setPosition
  184. CTNTVirtualPad:setScale
  185. CTNTVirtualPad:setTextures
  186. CTNTVirtualPad:start
  187. CTNTVirtualPad:stop
  188. Calypso Cash Casino
  189. Camera
  190. Camera.availableDevices
  191. Camera.queryCamera
  192. Camera.setFlash
  193. Camera.start
  194. Camera.stop
  195. Camera.takePicture
  196. Carnival Fiesta Slots
  197. Castle Kingdoms Slots
  198. Cats Casino Video Slots
  199. Chameleon (invert puzzle)
  200. Christmas Casino Slots
  201. Chroma
  202. Chroma.new
  203. Chroma:clear
  204. Chroma:color
  205. Chroma:colorScroll
  206. Chroma:effect
  207. Chroma:flush
  208. Chroma:getColor
  209. Chroma:getErrorText
  210. Chroma:getHeight
  211. Chroma:getLastError
  212. Chroma:getSession
  213. Chroma:getTicks
  214. Chroma:getWidth
  215. Chroma:isReady
  216. Chroma:setColor
  217. Chroma:setKey
  218. Classes
  219. Classes in Gideros
  220. Collectgarbage
  221. Compiling Gideros Luau Source
  222. Compiling Gideros Source
  223. CompositeFont
  224. CompositeFont.new
  225. Controller
  226. Controller:getControllerName
  227. Controller:getPlayerCount
  228. Controller:getPlayers
  229. Controller:isAnyAvailable
  230. Controller:vibrate
  231. Cops 'N' Robbers
  232. Corbyn Slots
  233. Core
  234. Core.asyncCall
  235. Core.asyncThread
  236. Core.class
  237. Core.enableAllocationTracking
  238. Core.frameStatistics
  239. Core.profilerReport
  240. Core.profilerReset
  241. Core.profilerStart
  242. Core.profilerStop
  243. Core.random
  244. Core.randomSeed
  245. Core.signal
  246. Core.yield
  247. Core.yieldable
  248. Coroutine
  249. Coroutine.close
  250. Coroutine.create

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