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- Application:checkPermission
- Application:configureFrustum
- Application:enableDrawInfo
- Application:enableOnDemandDraw
- Application:exit
- Application:get
- Application:getApiVersion
- Application:getAppId
- Application:getBackgroundColor
- Application:getClipboard
- Application:getContentHeight
- Application:getContentWidth
- Application:getDeviceHeight
- Application:getDeviceInfo
- Application:getDeviceName
- Application:getDeviceOrientation
- Application:getDeviceSafeArea
- Application:getDeviceWidth
- Application:getFps
- Application:getKeyboardModifiers
- Application:getLanguage
- Application:getLocale
- Application:getLogicalBounds
- Application:getLogicalHeight
- Application:getLogicalScaleX
- Application:getLogicalScaleY
- Application:getLogicalTranslateX
- Application:getLogicalTranslateY
- Application:getLogicalWidth
- Application:getNativePath
- Application:getOrientation
- Application:getProjectProperties
- Application:getScaleMode
- Application:getScreenDensity
- Application:getTextureMemoryUsage
- Application:isPlayerMode
- Application:openUrl
- Application:requestPermissions
- Application:set
- Application:setBackgroundColor
- Application:setClipboard
- Application:setEventMerging
- Application:setFps
- Application:setFullScreen
- Application:setKeepAwake
- Application:setKeyboardVisibility
- Application:setLogicalDimensions
- Application:setOrientation
- Application:setScaleMode
- Application:setTextInput
- Application:setWindowSize
- Application:vibrate
- Aqua Slots 2 Treasure Island
- Article Tutorials/Drawing Bitmaps
- Article Tutorials/Drawing Shapes (filled polygons)
- Article Tutorials/Drawing text with TextField
- Article Tutorials/Intro to sounds
- Article Tutorials/Loading And Saving
- Article Tutorials/Object IDs
- Article Tutorials/Square Dodge
- Article Tutorials/The MovieClip animation class
- Article Tutorials/Touch Input and Mouse Input
- Article Tutorials/en-gb
- Assert
- Automatic Image Resolution
- B2
- B2.Body
- B2.Body:applyAngularImpulse
- B2.Body:applyForce
- B2.Body:applyLinearImpulse
- B2.Body:applyTorque
- B2.Body:createFixture
- B2.Body:destroyFixture
- B2.Body:getAngle
- B2.Body:getAngularDamping
- B2.Body:getAngularVelocity
- B2.Body:getGravityScale
- B2.Body:getInertia
- B2.Body:getLinearDamping
- B2.Body:getLinearVelocity
- B2.Body:getLocalCenter
- B2.Body:getLocalPoint
- B2.Body:getLocalVector
- B2.Body:getMass
- B2.Body:getPosition
- B2.Body:getWorldCenter
- B2.Body:getWorldPoint
- B2.Body:getWorldVector
- B2.Body:isActive
- B2.Body:isAwake
- B2.Body:isBullet
- B2.Body:isFixedRotation
- B2.Body:isSleepingAllowed
- B2.Body:setActive
- B2.Body:setAngle
- B2.Body:setAngularDamping
- B2.Body:setAngularVelocity
- B2.Body:setAwake
- B2.Body:setBullet
- B2.Body:setFixedRotation