Search results

From GiderosMobile

Page title matches

  • '''Parent:''' [[Shaders]]<br/> == Lua Shaders ==
    6 KB (807 words) - 11:31, 7 November 2023
  • '''Parent:''' [[Shaders]]<br/> Shaders can be written in the Shader language for the platform you are coding for:
    7 KB (1,039 words) - 17:52, 10 November 2023

Page text matches

  • ...s uses a shader system (a programmable pipeline), which uses five distinct shaders: You will need to write your shaders in either Lua or directly for the platform you are coding for (GLSL, HLSL o
    3 KB (509 words) - 02:39, 7 November 2023
  • Gideros internally uses five distinct shaders: ...hader object and assign it to one or several sprites. See [[Writing Custom Shaders]].
    5 KB (751 words) - 06:00, 6 November 2023
  • '''Parent:''' [[Writing Lua Shaders]]<br/> '''In order to use Lua Shaders you need to include ''luashader'' standard library in your projects'''
    5 KB (677 words) - 08:10, 7 November 2023
  • '''Parent:''' [[Writing Custom Shaders]]<br/> '''Note: not all shaders will display correctly in html5'''
    15 KB (1,979 words) - 20:41, 10 November 2023
  • *[Library/luashader] Improve std shaders code *[gfx/backend] Fix particle shaders in 3D environment
    54 KB (7,756 words) - 19:02, 2 April 2024