Shader.SYS PARTICLESIZE

From GiderosMobile

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  • 02:38, 4 November 2023 MoKaLux talk contribs deleted page Shader.SYS PARTICLESIZE (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 6<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>the uniform of type CFLOAT will hold the particle size to use in a particle shader.</translate> {{Shader}}")

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