Pages with the most revisions

From GiderosMobile

Showing below up to 500 results in range #51 to #550.

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  1. B2.Body‏‎ (27 revisions)
  2. Viewport‏‎ (27 revisions)
  3. Lua Midi‏‎ (27 revisions)
  4. B2.ChainShape‏‎ (27 revisions)
  5. Introduction to Lua‏‎ (27 revisions)
  6. TileMap‏‎ (27 revisions)
  7. Noise‏‎ (26 revisions)
  8. Stage‏‎ (26 revisions)
  9. String‏‎ (26 revisions)
  10. Hgy29 SandBox‏‎ (25 revisions)
  11. TextureRegion‏‎ (25 revisions)
  12. Bitmap‏‎ (25 revisions)
  13. Path2D‏‎ (25 revisions)
  14. Shape‏‎ (25 revisions)
  15. KeyCode‏‎ (25 revisions)
  16. X File‏‎ (25 revisions)
  17. RenderTarget‏‎ (25 revisions)
  18. Timer‏‎ (25 revisions)
  19. B2.DebugDraw‏‎ (25 revisions)
  20. Event.KEY DOWN‏‎ (24 revisions)
  21. JS‏‎ (24 revisions)
  22. Screen‏‎ (24 revisions)
  23. TextureBase‏‎ (24 revisions)
  24. Flurry‏‎ (24 revisions)
  25. Introduction‏‎ (24 revisions)
  26. Sprite:hitTestPoint‏‎ (23 revisions)
  27. Sqlite3‏‎ (23 revisions)
  28. 2D Space Shooter Part 3: Ships‏‎ (23 revisions)
  29. Particles:addParticles‏‎ (23 revisions)
  30. Texture.new‏‎ (23 revisions)
  31. XBox One‏‎ (23 revisions)
  32. Camera‏‎ (23 revisions)
  33. AlertDialog.new‏‎ (23 revisions)
  34. RenderTarget.new‏‎ (23 revisions)
  35. TTFont‏‎ (23 revisions)
  36. Gaming‏‎ (23 revisions)
  37. B2.World‏‎ (23 revisions)
  38. Table‏‎ (23 revisions)
  39. B2.PolygonShape‏‎ (22 revisions)
  40. Making a Plugin‏‎ (22 revisions)
  41. TTFont.new‏‎ (22 revisions)
  42. Pcall‏‎ (22 revisions)
  43. B2‏‎ (22 revisions)
  44. B2.CircleShape‏‎ (22 revisions)
  45. 2D Space Shooter Part 2: Background‏‎ (22 revisions)
  46. B2.Contact‏‎ (22 revisions)
  47. Lfs‏‎ (22 revisions)
  48. B2.DistanceJoint‏‎ (22 revisions)
  49. Object‏‎ (21 revisions)
  50. B2.PrismaticJoint‏‎ (21 revisions)
  51. Coroutine‏‎ (21 revisions)
  52. B2.GearJoint‏‎ (21 revisions)
  53. Deployment to Device‏‎ (21 revisions)
  54. B2.FrictionJoint‏‎ (21 revisions)
  55. B2.Fixture‏‎ (21 revisions)
  56. Notification‏‎ (21 revisions)
  57. Json‏‎ (21 revisions)
  58. AlertDialog Event.COMPLETE‏‎ (21 revisions)
  59. B2.ParticleSystem‏‎ (21 revisions)
  60. UI Slider‏‎ (21 revisions)
  61. (global)‏‎ (21 revisions)
  62. B2.MouseJoint‏‎ (21 revisions)
  63. Controller‏‎ (20 revisions)
  64. MovieClip.new‏‎ (20 revisions)
  65. Shader.new‏‎ (20 revisions)
  66. LiquidFun‏‎ (20 revisions)
  67. Trigonometry Conversion Operators‏‎ (20 revisions)
  68. Mutation Operators‏‎ (20 revisions)
  69. Better and easier syntax for arrays‏‎ (20 revisions)
  70. B2.PulleyJoint‏‎ (20 revisions)
  71. B2.RevoluteJoint‏‎ (20 revisions)
  72. Io‏‎ (20 revisions)
  73. 2D Space Shooter Part 5: Firing‏‎ (20 revisions)
  74. Lua to Luau conversion guide‏‎ (19 revisions)
  75. B2.Joint‏‎ (19 revisions)
  76. B2.EdgeShape‏‎ (19 revisions)
  77. B2.World:createBody‏‎ (19 revisions)
  78. FBInstant.player‏‎ (19 revisions)
  79. Accelerometer.new‏‎ (19 revisions)
  80. FBInstant.context‏‎ (19 revisions)
  81. Main API‏‎ (19 revisions)
  82. Microphone‏‎ (19 revisions)
  83. B2.WheelJoint‏‎ (19 revisions)
  84. Bit‏‎ (19 revisions)
  85. B2.WeldJoint‏‎ (19 revisions)
  86. FBInstant.payments‏‎ (19 revisions)
  87. All Classes and more‏‎ (19 revisions)
  88. Bitwise Operators‏‎ (19 revisions)
  89. String.format‏‎ (19 revisions)
  90. Pixel:setTexture‏‎ (19 revisions)
  91. Shape:setFillStyle‏‎ (19 revisions)
  92. Larger and Smaller Operators‏‎ (19 revisions)
  93. TextField.new‏‎ (19 revisions)
  94. TexturePack.new‏‎ (19 revisions)
  95. Os.execute‏‎ (19 revisions)
  96. B2.RopeJoint‏‎ (19 revisions)
  97. Iab‏‎ (19 revisions)
  98. TextField:setLayout‏‎ (19 revisions)
  99. Pixel.new‏‎ (18 revisions)
  100. CBump Template‏‎ (18 revisions)
  101. Event.MOUSE DOWN‏‎ (18 revisions)
  102. B2.Shape‏‎ (18 revisions)
  103. Require‏‎ (18 revisions)
  104. Os‏‎ (18 revisions)
  105. Int64‏‎ (18 revisions)
  106. * Initialisation and Core‏‎ (18 revisions)
  107. B2.WorldManifold‏‎ (18 revisions)
  108. Application:canOpenUrl‏‎ (18 revisions)
  109. Integer Divide Operator‏‎ (18 revisions)
  110. String.gmatch‏‎ (18 revisions)
  111. AlertDialog:hide‏‎ (18 revisions)
  112. Bitmap:setAnchorPoint‏‎ (18 revisions)
  113. B2.Manifold‏‎ (18 revisions)
  114. AlertDialog:show‏‎ (18 revisions)
  115. Gideros Studio IDE‏‎ (18 revisions)
  116. Sound:play‏‎ (18 revisions)
  117. Utf8‏‎ (17 revisions)
  118. Sprite:contains‏‎ (17 revisions)
  119. Package‏‎ (17 revisions)
  120. GoogleBilling‏‎ (17 revisions)
  121. Vogon‏‎ (17 revisions)
  122. Zlib‏‎ (17 revisions)
  123. Particles:removeParticles‏‎ (17 revisions)
  124. String.gsub‏‎ (17 revisions)
  125. Os.tmpname‏‎ (17 revisions)
  126. FontBase:getAdvanceX‏‎ (17 revisions)
  127. Font.new‏‎ (17 revisions)
  128. StoreKit‏‎ (17 revisions)
  129. Application:getLogicalBounds‏‎ (17 revisions)
  130. Flurry.logEvent‏‎ (17 revisions)
  131. TextInputDialog.new‏‎ (17 revisions)
  132. Facebook‏‎ (17 revisions)
  133. Iad‏‎ (17 revisions)
  134. Application:set‏‎ (17 revisions)
  135. Sprite:set‏‎ (17 revisions)
  136. Accelerometer:getAcceleration‏‎ (17 revisions)
  137. SceneManager‏‎ (17 revisions)
  138. Os.time‏‎ (17 revisions)
  139. B2.Fixture:setFilterData‏‎ (17 revisions)
  140. Macro Constants‏‎ (17 revisions)
  141. Sprite:setBlendMode‏‎ (17 revisions)
  142. Macro Functions‏‎ (17 revisions)
  143. NotificationManager‏‎ (16 revisions)
  144. Event.new‏‎ (16 revisions)
  145. Iad.Banner‏‎ (16 revisions)
  146. Sprite:isVisible‏‎ (16 revisions)
  147. Animated Sprite Factory‏‎ (16 revisions)
  148. Xpcall‏‎ (16 revisions)
  149. Accelerometer:start‏‎ (16 revisions)
  150. Sound.new‏‎ (16 revisions)
  151. Event.MOUSE WHEEL‏‎ (16 revisions)
  152. B2.Body:createFixture‏‎ (16 revisions)
  153. Event.KEY UP‏‎ (16 revisions)
  154. Debug‏‎ (16 revisions)
  155. Application:getDeviceOrientation‏‎ (16 revisions)
  156. Introduction to Graphics‏‎ (16 revisions)
  157. Io.lines‏‎ (16 revisions)
  158. Profiling‏‎ (16 revisions)
  159. Flurry.isAvailable‏‎ (16 revisions)
  160. Assert‏‎ (16 revisions)
  161. ReactPhysics3D‏‎ (16 revisions)
  162. Sprite:setAnchorPosition‏‎ (16 revisions)
  163. Octal Numbers‏‎ (16 revisions)
  164. Accelerometer:stop‏‎ (16 revisions)
  165. Bump‏‎ (16 revisions)
  166. Flurry.startSession‏‎ (16 revisions)
  167. EventDispatcher:removeEventListener‏‎ (16 revisions)
  168. Binary Numbers‏‎ (16 revisions)
  169. X Threads‏‎ (16 revisions)
  170. Sprite:getAnchorPosition‏‎ (15 revisions)
  171. B2.Joint:isActive‏‎ (15 revisions)
  172. Gaming:loadScores‏‎ (15 revisions)
  173. Shape:setLineStyle‏‎ (15 revisions)
  174. Application:openUrl‏‎ (15 revisions)
  175. Application:setBackgroundColor‏‎ (15 revisions)
  176. Core.yield‏‎ (15 revisions)
  177. Sprite:addChild‏‎ (15 revisions)
  178. FontBase:layoutText‏‎ (15 revisions)
  179. SoundChannel:isPlaying‏‎ (15 revisions)
  180. Print‏‎ (15 revisions)
  181. Mesh:resizeIndexArray‏‎ (15 revisions)
  182. Event.APPLICATION BACKGROUND‏‎ (15 revisions)
  183. Next‏‎ (15 revisions)
  184. Matrix:setM11‏‎ (15 revisions)
  185. Application:getContentWidth‏‎ (15 revisions)
  186. Event.MOUSE MOVE‏‎ (15 revisions)
  187. Sprite:setShaderConstant‏‎ (15 revisions)
  188. Mesh:resizeTextureCoordinateArray‏‎ (15 revisions)
  189. Matrix:setM12‏‎ (15 revisions)
  190. Matrix:getTz‏‎ (15 revisions)
  191. Setmetatable‏‎ (15 revisions)
  192. Matrix:setM21‏‎ (15 revisions)
  193. TexturePack:getTextureRegion‏‎ (15 revisions)
  194. Mesh:resizeVertexArray‏‎ (15 revisions)
  195. Sprite:getParent‏‎ (15 revisions)
  196. Core.asyncCall‏‎ (15 revisions)
  197. SoundChannel:isLooping‏‎ (15 revisions)
  198. Matrix:setM22‏‎ (15 revisions)
  199. Short-Issue-1‏‎ (15 revisions)
  200. Sprite:setStencilOperation‏‎ (15 revisions)
  201. Sprite:setLayoutConstraints‏‎ (15 revisions)
  202. Timer.new‏‎ (15 revisions)
  203. Lua API‏‎ (15 revisions)
  204. Application:getScreenDensity‏‎ (15 revisions)
  205. Bitmap:getAnchorPoint‏‎ (15 revisions)
  206. Sprite:get‏‎ (15 revisions)
  207. Table.sort‏‎ (15 revisions)
  208. EventDispatcher:dispatchEvent‏‎ (15 revisions)
  209. Core.profilerReport‏‎ (15 revisions)
  210. Matrix:setTx‏‎ (15 revisions)
  211. Event.APPLICATION RESIZE‏‎ (15 revisions)
  212. Matrix:setTy‏‎ (15 revisions)
  213. Matrix:getM12‏‎ (15 revisions)
  214. Matrix:setTz‏‎ (15 revisions)
  215. B2.World.new‏‎ (15 revisions)
  216. Event.ENTER FRAME‏‎ (15 revisions)
  217. Matrix:getM21‏‎ (15 revisions)
  218. SoundChannel:isPaused‏‎ (15 revisions)
  219. FontBase:getBounds‏‎ (15 revisions)
  220. Matrix:getTy‏‎ (15 revisions)
  221. Matrix:getM22‏‎ (15 revisions)
  222. TileMap.new‏‎ (15 revisions)
  223. TextureRegion.new‏‎ (15 revisions)
  224. Sprite:removeChild‏‎ (15 revisions)
  225. R3d.Body‏‎ (15 revisions)
  226. UrlLoader.new‏‎ (15 revisions)
  227. Lpeg‏‎ (14 revisions)
  228. B2.Body:isActive‏‎ (14 revisions)
  229. Gaming:reportAchievement‏‎ (14 revisions)
  230. Gaming:deleteState‏‎ (14 revisions)
  231. Mesh:resizeColorArray‏‎ (14 revisions)
  232. Shader:setConstant‏‎ (14 revisions)
  233. Sprite:getMatrix‏‎ (14 revisions)
  234. Application:configureFrustum‏‎ (14 revisions)
  235. Sound.setListenerPosition‏‎ (14 revisions)
  236. Stage:setClearColorBuffer‏‎ (14 revisions)
  237. JS.eval‏‎ (14 revisions)
  238. Sprite:getChildAt‏‎ (14 revisions)
  239. B2.EdgeShape.new‏‎ (14 revisions)
  240. Application:setFullScreen‏‎ (14 revisions)
  241. Timer:isRunning‏‎ (14 revisions)
  242. Loadstring‏‎ (14 revisions)
  243. Application:getContentHeight‏‎ (14 revisions)
  244. Geolocation.isAvailable‏‎ (14 revisions)
  245. B2.Joint:getType‏‎ (14 revisions)
  246. Matrix.new‏‎ (14 revisions)
  247. Gaming:resolveState‏‎ (14 revisions)
  248. Gyroscope.isAvailable‏‎ (14 revisions)
  249. Tostring‏‎ (14 revisions)
  250. B2.Contact:getManifold‏‎ (14 revisions)
  251. Event.MOUSE UP‏‎ (14 revisions)
  252. Coroutine.status‏‎ (14 revisions)
  253. Gaming:loadPlayerCenteredScores‏‎ (14 revisions)
  254. Tutorial - tiny-ecs demo‏‎ (14 revisions)
  255. EventDispatcher:hasEventListener‏‎ (14 revisions)
  256. SoundChannel:setVolume‏‎ (14 revisions)
  257. B2.PrismaticJoint:isLimitEnabled‏‎ (14 revisions)
  258. Application:setKeepAwake‏‎ (14 revisions)
  259. B2.Fixture:getBody‏‎ (14 revisions)
  260. Pixel:setTexturePosition‏‎ (14 revisions)
  261. SoundChannel:getPosition‏‎ (14 revisions)
  262. Cryptography.aesDecrypt‏‎ (14 revisions)
  263. Ipairs‏‎ (14 revisions)
  264. B2.WheelJoint:isMotorEnabled‏‎ (14 revisions)
  265. Application:setOrientation‏‎ (14 revisions)
  266. Application:setFps‏‎ (14 revisions)
  267. Application:getAppId‏‎ (14 revisions)
  268. Gaming:updateState‏‎ (14 revisions)
  269. Matrix:getM11‏‎ (14 revisions)
  270. Bitmap:setTexture‏‎ (14 revisions)
  271. Io.close‏‎ (14 revisions)
  272. B2.RevoluteJoint:isLimitEnabled‏‎ (14 revisions)
  273. B2.PrismaticJoint:isMotorEnabled‏‎ (14 revisions)
  274. Os.date‏‎ (14 revisions)
  275. Application:getApiVersion‏‎ (14 revisions)
  276. Gaming:isLoggedIn‏‎ (14 revisions)
  277. ImGui.Style‏‎ (14 revisions)
  278. Event.MOUSE HOVER‏‎ (14 revisions)
  279. Matrix:getTx‏‎ (14 revisions)
  280. Mesh.new‏‎ (14 revisions)
  281. Gaming:loadState‏‎ (14 revisions)
  282. B2.PolygonShape.new‏‎ (14 revisions)
  283. B2.CircleShape.new‏‎ (14 revisions)
  284. Math.frexp‏‎ (14 revisions)
  285. Sprite:removeChildAt‏‎ (14 revisions)
  286. Shader.getShaderLanguage‏‎ (14 revisions)
  287. Core.profilerStart‏‎ (13 revisions)
  288. Matrix:getRotationX‏‎ (13 revisions)
  289. String.match‏‎ (13 revisions)
  290. Math.abs‏‎ (13 revisions)
  291. B2.Body:isAwake‏‎ (13 revisions)
  292. Sprite:setShader‏‎ (13 revisions)
  293. Application:getBackgroundColor‏‎ (13 revisions)
  294. Application:getLanguage‏‎ (13 revisions)
  295. B2.World:createJoint‏‎ (13 revisions)
  296. Mesh:setColorArray‏‎ (13 revisions)
  297. Particles:setParticleDecay‏‎ (13 revisions)
  298. Bitmap:setTextureRegion‏‎ (13 revisions)
  299. Facebook:isSessionValid‏‎ (13 revisions)
  300. GoogleBilling:confirmNotification‏‎ (13 revisions)
  301. Mesh:setColor‏‎ (13 revisions)
  302. Package.loadlib‏‎ (13 revisions)
  303. B2.setScale‏‎ (13 revisions)
  304. Path2D:setPath‏‎ (13 revisions)
  305. Pixel:getTexturePosition‏‎ (13 revisions)
  306. Shader.getEngineVersion‏‎ (13 revisions)
  307. UrlLoader:load‏‎ (13 revisions)
  308. Application:getOrientation‏‎ (13 revisions)
  309. Math.ldexp‏‎ (13 revisions)
  310. Application:setScaleMode‏‎ (13 revisions)
  311. Exporting to a Player‏‎ (13 revisions)
  312. Gaming:incrementAchievement‏‎ (13 revisions)
  313. Iad.Banner.new‏‎ (13 revisions)
  314. Matrix:rotate‏‎ (13 revisions)
  315. Timer:getCurrentCount‏‎ (13 revisions)
  316. Application:getDeviceSafeArea‏‎ (13 revisions)
  317. B2.DebugDraw.new‏‎ (13 revisions)
  318. B2.World:clearForces‏‎ (13 revisions)
  319. Math.random‏‎ (13 revisions)
  320. Core.profilerStop‏‎ (13 revisions)
  321. Core.frameStatistics‏‎ (13 revisions)
  322. Iad.Banner:isBannerLoaded‏‎ (13 revisions)
  323. Sprite:setLayoutParameters‏‎ (13 revisions)
  324. Matrix:getElements‏‎ (13 revisions)
  325. EventDispatcher:addEventListener‏‎ (13 revisions)
  326. Core.randomSeed‏‎ (13 revisions)
  327. Math.atan2‏‎ (13 revisions)
  328. GoogleBilling:checkBillingSupported‏‎ (13 revisions)
  329. Sprite:getBounds‏‎ (13 revisions)
  330. StoreKit:canMakePayments‏‎ (13 revisions)
  331. B2.DebugDraw:setFlags‏‎ (13 revisions)
  332. Cryptography.aesEncrypt‏‎ (13 revisions)
  333. Event.BEGIN CONTACT‏‎ (13 revisions)
  334. String.sub‏‎ (13 revisions)
  335. Core.profilerReset‏‎ (13 revisions)
  336. Gaming:login‏‎ (13 revisions)
  337. Shape:clear‏‎ (13 revisions)
  338. Application:getLogicalTranslateX‏‎ (13 revisions)
  339. Application:getFps‏‎ (13 revisions)
  340. GoogleBilling:restoreTransactions‏‎ (13 revisions)
  341. Screen:setState‏‎ (13 revisions)
  342. Particles:getParticleDecay‏‎ (13 revisions)
  343. B2.RevoluteJoint:isMotorEnabled‏‎ (13 revisions)
  344. Timer.delayedCall‏‎ (13 revisions)
  345. B2.Fixture:isSensor‏‎ (13 revisions)
  346. CompositeFont.new‏‎ (13 revisions)
  347. Application:getLogicalWidth‏‎ (13 revisions)
  348. Application:getLogicalHeight‏‎ (13 revisions)
  349. Timer:reset‏‎ (13 revisions)
  350. SoundChannel:setWorldPosition‏‎ (13 revisions)
  351. B2.Contact:getWorldManifold‏‎ (13 revisions)
  352. Io.open‏‎ (13 revisions)
  353. Video Tutorials 2‏‎ (13 revisions)
  354. R3d.World‏‎ (13 revisions)
  355. Shape.new‏‎ (13 revisions)
  356. Pixel:setColor‏‎ (13 revisions)
  357. Geolocation.isHeadingAvailable‏‎ (13 revisions)
  358. Facebook Instant Games‏‎ (13 revisions)
  359. Sprite:addChildAt‏‎ (13 revisions)
  360. ImGui.Core:beginWindow‏‎ (13 revisions)
  361. Table.insert‏‎ (13 revisions)
  362. Core.random‏‎ (13 revisions)
  363. 2D Space Shooter Part 6: Enemies‏‎ (13 revisions)
  364. B2.ParticleSystem:createParticleGroup‏‎ (13 revisions)
  365. TextInputDialog:setInputType‏‎ (13 revisions)
  366. Universal Bytecode‏‎ (13 revisions)
  367. Debug.gethook‏‎ (13 revisions)
  368. Sprite:setPosition‏‎ (12 revisions)
  369. Particles:getParticleSpeed‏‎ (12 revisions)
  370. Application:getLogicalTranslateY‏‎ (12 revisions)
  371. Loadfile‏‎ (12 revisions)
  372. Shape:lineTo‏‎ (12 revisions)
  373. B2.Contact:setFriction‏‎ (12 revisions)
  374. Iad.isAvailable‏‎ (12 revisions)
  375. FontBase:getCharIndexAtOffset‏‎ (12 revisions)
  376. Sprite:setX‏‎ (12 revisions)
  377. B2.ChainShape.new‏‎ (12 revisions)
  378. Core.class‏‎ (12 revisions)
  379. Os.clock‏‎ (12 revisions)
  380. Mesh:getColor‏‎ (12 revisions)
  381. Gaming:loadAchievements‏‎ (12 revisions)
  382. Application:getLogicalScaleY‏‎ (12 revisions)
  383. B2.Body:setLinearDamping‏‎ (12 revisions)
  384. Pixel:setTextureMatrix‏‎ (12 revisions)
  385. Particles:setTexture‏‎ (12 revisions)
  386. Particles:setParticlePosition‏‎ (12 revisions)
  387. Gaming:getPlayerInfo‏‎ (12 revisions)
  388. Sprite:setZ‏‎ (12 revisions)
  389. Application:getLogicalScaleX‏‎ (12 revisions)
  390. Application:getDeviceHeight‏‎ (12 revisions)
  391. GoogleBilling:requestPurchase‏‎ (12 revisions)
  392. Particles:getParticlePosition‏‎ (12 revisions)
  393. B2.Body:getWorldVector‏‎ (12 revisions)
  394. Sprite:setRotation‏‎ (12 revisions)
  395. StoreKit:requestProducts‏‎ (12 revisions)
  396. Sprite:globalToLocal‏‎ (12 revisions)
  397. Application:getLocale‏‎ (12 revisions)
  398. EventDispatcher.new‏‎ (12 revisions)
  399. Os.remove‏‎ (12 revisions)
  400. R3d.BoxShape‏‎ (12 revisions)
  401. Os.setlocale‏‎ (12 revisions)
  402. Viewport:lookAt‏‎ (12 revisions)
  403. Dofile‏‎ (12 revisions)
  404. Matrix:getPosition‏‎ (12 revisions)
  405. TileMap:getTile‏‎ (12 revisions)
  406. Ads:showAd‏‎ (12 revisions)
  407. MovieClip:setGotoAction‏‎ (12 revisions)
  408. Matrix:setRotationY‏‎ (12 revisions)
  409. Gideros Player‏‎ (12 revisions)
  410. RenderTarget:save‏‎ (12 revisions)
  411. Event.ERROR‏‎ (12 revisions)
  412. B2.World:destroyJoint‏‎ (12 revisions)
  413. Mesh:setVertex‏‎ (12 revisions)
  414. Pixel:setDimensions‏‎ (12 revisions)
  415. StoreKit:restoreCompletedTransactions‏‎ (12 revisions)
  416. Matrix:setRotationX‏‎ (12 revisions)
  417. Pixel:getTextureScale‏‎ (12 revisions)
  418. Math.randomseed‏‎ (12 revisions)
  419. Os.timer‏‎ (12 revisions)
  420. Matrix:setRotationZ‏‎ (12 revisions)
  421. Path2D:setFillColor‏‎ (12 revisions)
  422. Shape:closePath‏‎ (12 revisions)
  423. B2.DistanceJoint:setFrequency‏‎ (12 revisions)
  424. Math.pow‏‎ (12 revisions)
  425. Type‏‎ (12 revisions)
  426. Mesh:setColors‏‎ (12 revisions)
  427. Sprite:setSkewY‏‎ (12 revisions)
  428. B2.World:setDebugDraw‏‎ (12 revisions)
  429. Event:getTarget‏‎ (12 revisions)
  430. TextField:setText‏‎ (12 revisions)
  431. Math.max‏‎ (12 revisions)
  432. Tiled Map Editor‏‎ (12 revisions)
  433. Path2D:setTexture‏‎ (12 revisions)
  434. Your Very First Program‏‎ (12 revisions)
  435. B2.World:destroyBody‏‎ (12 revisions)
  436. Timer:stop‏‎ (12 revisions)
  437. Event.TOUCHES CANCEL‏‎ (12 revisions)
  438. Sprite:getWidth‏‎ (12 revisions)
  439. Mesh:getTextureCoordinate‏‎ (12 revisions)
  440. Application:setWindowSize‏‎ (12 revisions)
  441. Particles:setParticleSpeed‏‎ (12 revisions)
  442. Application:exit‏‎ (12 revisions)
  443. B2.World:rayCast‏‎ (12 revisions)
  444. Pixel:setHeight‏‎ (12 revisions)
  445. Sprite:localToGlobal‏‎ (12 revisions)
  446. Application:getDeviceWidth‏‎ (12 revisions)
  447. Cryptography.md5‏‎ (12 revisions)
  448. StoreKit:purchase‏‎ (12 revisions)
  449. Facebook:getExpirationDate‏‎ (12 revisions)
  450. Particles.new‏‎ (12 revisions)
  451. B2.DistanceJoint:setDampingRatio‏‎ (12 revisions)
  452. RenderTarget:clear‏‎ (12 revisions)
  453. Mesh:clearTexture‏‎ (12 revisions)
  454. Hardware and OS‏‎ (12 revisions)
  455. Screen:getState‏‎ (12 revisions)
  456. Mesh:getIndex‏‎ (12 revisions)
  457. Camera.start‏‎ (12 revisions)
  458. Coroutine.yield‏‎ (12 revisions)
  459. Event.APPLICATION RESUME‏‎ (12 revisions)
  460. Flurry.endTimedEvent‏‎ (12 revisions)
  461. String.find‏‎ (12 revisions)
  462. SoundChannel:setPitch‏‎ (12 revisions)
  463. Matrix:getRotationY‏‎ (12 revisions)
  464. B2.Body:setLinearVelocity‏‎ (12 revisions)
  465. Facebook:shouldExtendAccessToken‏‎ (12 revisions)
  466. Coroutine.create‏‎ (12 revisions)
  467. Sprite:setY‏‎ (11 revisions)
  468. Matrix:transformPoint‏‎ (11 revisions)
  469. SoundChannel:getPitch‏‎ (11 revisions)
  470. Ads:getWidth‏‎ (11 revisions)
  471. Application:getScaleMode‏‎ (11 revisions)
  472. Screen:clear‏‎ (11 revisions)
  473. B2.RevoluteJoint:getMotorForce‏‎ (11 revisions)
  474. B2.Body:setGravityScale‏‎ (11 revisions)
  475. Sprite:getZ‏‎ (11 revisions)
  476. Table.remove‏‎ (11 revisions)
  477. Ads:setKey‏‎ (11 revisions)
  478. Event:stopPropagation‏‎ (11 revisions)
  479. Ads:setAlignment‏‎ (11 revisions)
  480. Screen:getSize‏‎ (11 revisions)
  481. Math.atan‏‎ (11 revisions)
  482. Loading Order of Lua Files‏‎ (11 revisions)
  483. B2.createDistanceJointDef‏‎ (11 revisions)
  484. Math.sqrt‏‎ (11 revisions)
  485. FBInstant.player.setStatsAsync‏‎ (11 revisions)
  486. Mesh:setTexture‏‎ (11 revisions)
  487. Sprite:getY‏‎ (11 revisions)
  488. B2.RevoluteJoint:getJointSpeed‏‎ (11 revisions)
  489. TextureRegion:setRegion‏‎ (11 revisions)
  490. TextureRegion:getScale‏‎ (11 revisions)
  491. Pixel:getColor‏‎ (11 revisions)
  492. Matrix:getScale‏‎ (11 revisions)
  493. Math.deg‏‎ (11 revisions)
  494. Math.exp‏‎ (11 revisions)
  495. TileMap:setTexture‏‎ (11 revisions)
  496. Particles:getParticleColor‏‎ (11 revisions)
  497. Application:getTextureMemoryUsage‏‎ (11 revisions)
  498. 2D Space Shooter Part 4: Player‏‎ (11 revisions)
  499. Matrix:scale‏‎ (11 revisions)
  500. String.upper‏‎ (11 revisions)

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