Pages with the most revisions

From GiderosMobile

Showing below up to 250 results in range #51 to #300.

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  1. B2.Body‏‎ (27 revisions)
  2. Viewport‏‎ (27 revisions)
  3. Lua Midi‏‎ (27 revisions)
  4. Introduction to Lua‏‎ (27 revisions)
  5. B2.ChainShape‏‎ (27 revisions)
  6. TileMap‏‎ (27 revisions)
  7. Noise‏‎ (26 revisions)
  8. String‏‎ (26 revisions)
  9. Stage‏‎ (26 revisions)
  10. TextureRegion‏‎ (25 revisions)
  11. Path2D‏‎ (25 revisions)
  12. Shape‏‎ (25 revisions)
  13. Bitmap‏‎ (25 revisions)
  14. KeyCode‏‎ (25 revisions)
  15. X File‏‎ (25 revisions)
  16. Hgy29 SandBox‏‎ (25 revisions)
  17. RenderTarget‏‎ (25 revisions)
  18. Timer‏‎ (25 revisions)
  19. B2.DebugDraw‏‎ (25 revisions)
  20. Introduction‏‎ (24 revisions)
  21. Screen‏‎ (24 revisions)
  22. JS‏‎ (24 revisions)
  23. Event.KEY DOWN‏‎ (24 revisions)
  24. TextureBase‏‎ (24 revisions)
  25. Flurry‏‎ (24 revisions)
  26. Sqlite3‏‎ (23 revisions)
  27. 2D Space Shooter Part 3: Ships‏‎ (23 revisions)
  28. Particles:addParticles‏‎ (23 revisions)
  29. Texture.new‏‎ (23 revisions)
  30. XBox One‏‎ (23 revisions)
  31. Sprite:hitTestPoint‏‎ (23 revisions)
  32. Camera‏‎ (23 revisions)
  33. RenderTarget.new‏‎ (23 revisions)
  34. AlertDialog.new‏‎ (23 revisions)
  35. Gaming‏‎ (23 revisions)
  36. B2.World‏‎ (23 revisions)
  37. Table‏‎ (23 revisions)
  38. TTFont‏‎ (23 revisions)
  39. B2.CircleShape‏‎ (22 revisions)
  40. Making a Plugin‏‎ (22 revisions)
  41. B2.PolygonShape‏‎ (22 revisions)
  42. TTFont.new‏‎ (22 revisions)
  43. B2.Contact‏‎ (22 revisions)
  44. B2‏‎ (22 revisions)
  45. 2D Space Shooter Part 2: Background‏‎ (22 revisions)
  46. Pcall‏‎ (22 revisions)
  47. B2.DistanceJoint‏‎ (22 revisions)
  48. Lfs‏‎ (22 revisions)
  49. B2.GearJoint‏‎ (21 revisions)
  50. B2.PrismaticJoint‏‎ (21 revisions)
  51. Coroutine‏‎ (21 revisions)
  52. Object‏‎ (21 revisions)
  53. Deployment to Device‏‎ (21 revisions)
  54. B2.Fixture‏‎ (21 revisions)
  55. Notification‏‎ (21 revisions)
  56. B2.FrictionJoint‏‎ (21 revisions)
  57. B2.ParticleSystem‏‎ (21 revisions)
  58. UI Slider‏‎ (21 revisions)
  59. Json‏‎ (21 revisions)
  60. (global)‏‎ (21 revisions)
  61. AlertDialog Event.COMPLETE‏‎ (21 revisions)
  62. B2.MouseJoint‏‎ (21 revisions)
  63. Controller‏‎ (20 revisions)
  64. MovieClip.new‏‎ (20 revisions)
  65. Shader.new‏‎ (20 revisions)
  66. Trigonometry Conversion Operators‏‎ (20 revisions)
  67. Better and easier syntax for arrays‏‎ (20 revisions)
  68. LiquidFun‏‎ (20 revisions)
  69. Mutation Operators‏‎ (20 revisions)
  70. B2.PulleyJoint‏‎ (20 revisions)
  71. B2.RevoluteJoint‏‎ (20 revisions)
  72. Io‏‎ (20 revisions)
  73. 2D Space Shooter Part 5: Firing‏‎ (20 revisions)
  74. Os.execute‏‎ (19 revisions)
  75. B2.Joint‏‎ (19 revisions)
  76. B2.RopeJoint‏‎ (19 revisions)
  77. TextField:setLayout‏‎ (19 revisions)
  78. B2.World:createBody‏‎ (19 revisions)
  79. FBInstant.player‏‎ (19 revisions)
  80. Lua to Luau conversion guide‏‎ (19 revisions)
  81. FBInstant.context‏‎ (19 revisions)
  82. B2.EdgeShape‏‎ (19 revisions)
  83. Bit‏‎ (19 revisions)
  84. B2.WheelJoint‏‎ (19 revisions)
  85. FBInstant.payments‏‎ (19 revisions)
  86. B2.WeldJoint‏‎ (19 revisions)
  87. All Classes and more‏‎ (19 revisions)
  88. String.format‏‎ (19 revisions)
  89. Accelerometer.new‏‎ (19 revisions)
  90. Main API‏‎ (19 revisions)
  91. Pixel:setTexture‏‎ (19 revisions)
  92. TextField.new‏‎ (19 revisions)
  93. TexturePack.new‏‎ (19 revisions)
  94. Microphone‏‎ (19 revisions)
  95. Bitwise Operators‏‎ (19 revisions)
  96. Iab‏‎ (19 revisions)
  97. Larger and Smaller Operators‏‎ (19 revisions)
  98. Shape:setFillStyle‏‎ (19 revisions)
  99. AlertDialog:hide‏‎ (18 revisions)
  100. CBump Template‏‎ (18 revisions)
  101. AlertDialog:show‏‎ (18 revisions)
  102. Os‏‎ (18 revisions)
  103. Pixel.new‏‎ (18 revisions)
  104. Require‏‎ (18 revisions)
  105. Event.MOUSE DOWN‏‎ (18 revisions)
  106. B2.Shape‏‎ (18 revisions)
  107. * Initialisation and Core‏‎ (18 revisions)
  108. Application:canOpenUrl‏‎ (18 revisions)
  109. Integer Divide Operator‏‎ (18 revisions)
  110. Int64‏‎ (18 revisions)
  111. B2.WorldManifold‏‎ (18 revisions)
  112. Gideros Studio IDE‏‎ (18 revisions)
  113. String.gmatch‏‎ (18 revisions)
  114. Bitmap:setAnchorPoint‏‎ (18 revisions)
  115. Sound:play‏‎ (18 revisions)
  116. B2.Manifold‏‎ (18 revisions)
  117. Iad‏‎ (17 revisions)
  118. Utf8‏‎ (17 revisions)
  119. Sprite:set‏‎ (17 revisions)
  120. GoogleBilling‏‎ (17 revisions)
  121. Os.time‏‎ (17 revisions)
  122. Sprite:contains‏‎ (17 revisions)
  123. Macro Constants‏‎ (17 revisions)
  124. Package‏‎ (17 revisions)
  125. Vogon‏‎ (17 revisions)
  126. String.gsub‏‎ (17 revisions)
  127. Particles:removeParticles‏‎ (17 revisions)
  128. Zlib‏‎ (17 revisions)
  129. StoreKit‏‎ (17 revisions)
  130. Os.tmpname‏‎ (17 revisions)
  131. FontBase:getAdvanceX‏‎ (17 revisions)
  132. Font.new‏‎ (17 revisions)
  133. Facebook‏‎ (17 revisions)
  134. Application:set‏‎ (17 revisions)
  135. B2.Fixture:setFilterData‏‎ (17 revisions)
  136. Application:getLogicalBounds‏‎ (17 revisions)
  137. Flurry.logEvent‏‎ (17 revisions)
  138. TextInputDialog.new‏‎ (17 revisions)
  139. SceneManager‏‎ (17 revisions)
  140. Macro Functions‏‎ (17 revisions)
  141. Sprite:setBlendMode‏‎ (17 revisions)
  142. Accelerometer:getAcceleration‏‎ (17 revisions)
  143. Iad.Banner‏‎ (16 revisions)
  144. EventDispatcher:removeEventListener‏‎ (16 revisions)
  145. Binary Numbers‏‎ (16 revisions)
  146. NotificationManager‏‎ (16 revisions)
  147. X Threads‏‎ (16 revisions)
  148. Bump‏‎ (16 revisions)
  149. Event.new‏‎ (16 revisions)
  150. Accelerometer:stop‏‎ (16 revisions)
  151. Animated Sprite Factory‏‎ (16 revisions)
  152. Sprite:isVisible‏‎ (16 revisions)
  153. Xpcall‏‎ (16 revisions)
  154. Debug‏‎ (16 revisions)
  155. Sound.new‏‎ (16 revisions)
  156. Introduction to Graphics‏‎ (16 revisions)
  157. Event.KEY UP‏‎ (16 revisions)
  158. Accelerometer:start‏‎ (16 revisions)
  159. Event.MOUSE WHEEL‏‎ (16 revisions)
  160. Application:getDeviceOrientation‏‎ (16 revisions)
  161. B2.Body:createFixture‏‎ (16 revisions)
  162. Profiling‏‎ (16 revisions)
  163. ReactPhysics3D‏‎ (16 revisions)
  164. Flurry.isAvailable‏‎ (16 revisions)
  165. Io.lines‏‎ (16 revisions)
  166. Sprite:setAnchorPosition‏‎ (16 revisions)
  167. Assert‏‎ (16 revisions)
  168. Octal Numbers‏‎ (16 revisions)
  169. Flurry.startSession‏‎ (16 revisions)
  170. Sprite:removeChild‏‎ (15 revisions)
  171. Matrix:setTx‏‎ (15 revisions)
  172. B2.World.new‏‎ (15 revisions)
  173. Matrix:getM12‏‎ (15 revisions)
  174. Matrix:setTy‏‎ (15 revisions)
  175. Shape:setLineStyle‏‎ (15 revisions)
  176. TileMap.new‏‎ (15 revisions)
  177. TextureRegion.new‏‎ (15 revisions)
  178. Matrix:getM21‏‎ (15 revisions)
  179. Sprite:getAnchorPosition‏‎ (15 revisions)
  180. B2.Joint:isActive‏‎ (15 revisions)
  181. Matrix:setTz‏‎ (15 revisions)
  182. Application:setBackgroundColor‏‎ (15 revisions)
  183. Core.yield‏‎ (15 revisions)
  184. Matrix:getTy‏‎ (15 revisions)
  185. Matrix:getM22‏‎ (15 revisions)
  186. UrlLoader.new‏‎ (15 revisions)
  187. Mesh:resizeIndexArray‏‎ (15 revisions)
  188. Event.APPLICATION BACKGROUND‏‎ (15 revisions)
  189. Gaming:loadScores‏‎ (15 revisions)
  190. Sprite:setShaderConstant‏‎ (15 revisions)
  191. SoundChannel:isPlaying‏‎ (15 revisions)
  192. Print‏‎ (15 revisions)
  193. Application:getContentWidth‏‎ (15 revisions)
  194. Application:openUrl‏‎ (15 revisions)
  195. Next‏‎ (15 revisions)
  196. Mesh:resizeTextureCoordinateArray‏‎ (15 revisions)
  197. Sprite:addChild‏‎ (15 revisions)
  198. FontBase:layoutText‏‎ (15 revisions)
  199. Short-Issue-1‏‎ (15 revisions)
  200. TexturePack:getTextureRegion‏‎ (15 revisions)
  201. Mesh:resizeVertexArray‏‎ (15 revisions)
  202. Event.MOUSE MOVE‏‎ (15 revisions)
  203. SoundChannel:isLooping‏‎ (15 revisions)
  204. Setmetatable‏‎ (15 revisions)
  205. Sprite:setStencilOperation‏‎ (15 revisions)
  206. Sprite:setLayoutConstraints‏‎ (15 revisions)
  207. Core.asyncCall‏‎ (15 revisions)
  208. Matrix:setM11‏‎ (15 revisions)
  209. Timer.new‏‎ (15 revisions)
  210. Matrix:getTz‏‎ (15 revisions)
  211. Matrix:setM12‏‎ (15 revisions)
  212. Bitmap:getAnchorPoint‏‎ (15 revisions)
  213. Sprite:getParent‏‎ (15 revisions)
  214. Application:getScreenDensity‏‎ (15 revisions)
  215. Matrix:setM21‏‎ (15 revisions)
  216. Event.APPLICATION RESIZE‏‎ (15 revisions)
  217. EventDispatcher:dispatchEvent‏‎ (15 revisions)
  218. Matrix:setM22‏‎ (15 revisions)
  219. Sprite:get‏‎ (15 revisions)
  220. Table.sort‏‎ (15 revisions)
  221. Lua API‏‎ (15 revisions)
  222. SoundChannel:isPaused‏‎ (15 revisions)
  223. Core.profilerReport‏‎ (15 revisions)
  224. Event.ENTER FRAME‏‎ (15 revisions)
  225. R3d.Body‏‎ (15 revisions)
  226. FontBase:getBounds‏‎ (15 revisions)
  227. Application:getAppId‏‎ (14 revisions)
  228. Matrix:getM11‏‎ (14 revisions)
  229. Bitmap:setTexture‏‎ (14 revisions)
  230. Io.close‏‎ (14 revisions)
  231. Sprite:removeChildAt‏‎ (14 revisions)
  232. Event.MOUSE HOVER‏‎ (14 revisions)
  233. B2.CircleShape.new‏‎ (14 revisions)
  234. Shader.getShaderLanguage‏‎ (14 revisions)
  235. Application:getApiVersion‏‎ (14 revisions)
  236. Application:configureFrustum‏‎ (14 revisions)
  237. Matrix:getTx‏‎ (14 revisions)
  238. Shader:setConstant‏‎ (14 revisions)
  239. Lpeg‏‎ (14 revisions)
  240. Math.frexp‏‎ (14 revisions)
  241. B2.Body:isActive‏‎ (14 revisions)
  242. Mesh:resizeColorArray‏‎ (14 revisions)
  243. B2.PolygonShape.new‏‎ (14 revisions)
  244. Sound.setListenerPosition‏‎ (14 revisions)
  245. Gaming:reportAchievement‏‎ (14 revisions)
  246. Gaming:deleteState‏‎ (14 revisions)
  247. Sprite:getMatrix‏‎ (14 revisions)
  248. Stage:setClearColorBuffer‏‎ (14 revisions)
  249. Sprite:getChildAt‏‎ (14 revisions)
  250. Application:getContentHeight‏‎ (14 revisions)

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