Difference between revisions of "Shape:setFillStyle"

From GiderosMobile
(remove language stuff)
m (Text replacement - "<source" to "<syntaxhighlight")
Line 5: Line 5:
 
=== Description ===
 
=== Description ===
 
Sets the fill style that '''Shape''' object uses for subsequent drawings. The fill style remains in effect until you call ''setFillStyle()'' function with different parameters.
 
Sets the fill style that '''Shape''' object uses for subsequent drawings. The fill style remains in effect until you call ''setFillStyle()'' function with different parameters.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Shape:setFillStyle(fillstyle,...)
 
Shape:setFillStyle(fillstyle,...)
 
</source>
 
</source>
Line 19: Line 19:
  
 
=== Examples ===
 
=== Examples ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
setFillStyle(Shape.NONE) -- clears the fill style
 
setFillStyle(Shape.NONE) -- clears the fill style
 
setFillStyle(Shape.SOLID, 0xff0000) -- sets the fill style as solid red color
 
setFillStyle(Shape.SOLID, 0xff0000) -- sets the fill style as solid red color

Revision as of 15:30, 13 July 2023

Available since: Gideros 2011.6
Class: Shape

Description

Sets the fill style that Shape object uses for subsequent drawings. The fill style remains in effect until you call setFillStyle() function with different parameters. <syntaxhighlight lang="lua"> Shape:setFillStyle(fillstyle,...) </source>

fillstyle parameter can be one of the following values:

  • Shape.NONE: clears the fill style
  • Shape.SOLID: sets the fill style as a solid color. In this mode, the parameters are color (in hexadecimal value) and an optional alpha value
  • Shape.TEXTURE: sets the fill style as textured. In this mode, the parameters are texture and an optional transformation matrix

Parameters

fillstyle: (string) the fill style type
...: (any) parameters of the fill style

Examples

<syntaxhighlight lang="lua"> setFillStyle(Shape.NONE) -- clears the fill style setFillStyle(Shape.SOLID, 0xff0000) -- sets the fill style as solid red color setFillStyle(Shape.SOLID, 0xff0000, 0.5) -- sets the fill style as solid red color with 0.5 transparency

local texture = Texture.new("image.png") setFillStyle(Shape.TEXTURE, texture) -- sets the fill style as texture with "image.png"

local matrix = Matrix.new(0.5, 0, 0, 0.5, 0, 0) setFillStyle(Shape.TEXTURE, texture, matrix) -- sets the fill style as texture with "image.png" with a transformation matrix

--[[ setFillStyle(Shape.LINEAR_GRADIENT, {}, {}, {}, (optional) matrix) -- not supported yet setFillStyle(Shape.RADIAL_GRADIENT, {}, {}, {}, (optional) matrix) -- not supported yet ]] </source>