Matrix

From GiderosMobile
Revision as of 15:19, 23 August 2018 by Hgy29 (talk | contribs)

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The Matrix class specifies transformation from one coordinate space to another.
These transformations include translation, rotation, scaling and skewing.

A 2D transformation matrix is a 3 x 3 matrix in homogenous coordinate system:

![images/matrix_props.png]

You can get and set the values of all six of the properties in a
Matrix object: m11, m12, m21, m22, tx, and ty.

Since Gideros 2016.6, Matrix can also hold 3D (4x4) matrices.

Examples

Applying matrix to Sprite objects

local angle = math.rad(30)
-- create skew matrix
local m = Matrix.new(1, math.tan(angle), math.tan(angle), 1, 0, 0)
--aply to Sprite
local sprite = Sprite.new()
sprite:setMatrix(m)

Methods

Matrix.new Template:Creates a new Matrix object
[[1]] Template:Get anchor position from matrix transformation
[[2]] Template:Returns the elements of this matrix instance
[[3]] Template:Returns the value of the m11 component
[[4]] Template:Returns the value of the m12 component
[[5]] Template:Returns the value of the m21 component
[[6]] Template:Returns the value of the m22 component
[[7]] Template:Get all 16 elements of 4x4 matrix
[[8]] Template:Get position from matrix transformation
[[9]] Template:Get rotation for x axis
[[10]] Template:Get rotation on y axis
[[11]] Template:Get rotation for z axis
[[12]] Template:Get scale from matrix transformation
[[13]] Template:Get scale on x axis
[[14]] Template:Get scale on y axis
[[15]] Template:Get scale on z axis
[[16]] Template:Returns the value of the tx component
[[17]] Template:Returns the value of the ty component
[[18]] Template:Returns the value of the tz component
[[19]] Template:Get x position
[[20]] Template:Get y position
[[21]] Template:Get z position
[[22]] {{}}
[[23]] Template:Multiply current matrix with new one
[[24]] {{}}
[[25]] {{}}
[[26]] {{}}
[[27]] Template:Combine existing rotation with provided
[[28]] Template:Combine existing scale with provided scale
[[29]] Template:Transform matrix for setting anchor position
[[30]] Template:Sets all 6 elements of this matrix instance
[[31]] Template:Sets the value of the m11 component
[[32]] Template:Sets the value of the m22 component
[[33]] {{}}
[[34]] {{}}
[[35]] Template:Set all 16 elements of 4x4 matrix
[[36]] Template:Transform matrix for setting position
[[37]] Template:Set rotation on x axis
[[38]] Template:Set rotation on y axis
[[39]] Template:Set rotation on z axis
[[40]] Template:Transform matrix for setting scale
[[41]] Template:Set scale on x axis
[[42]] Template:Set scale on y axis
[[43]] Template:Set scale on z axis
[[44]] Template:Sets the value of the tx component
[[45]] Template:Sets the value of the ty component
[[46]] Template:Sets the value of the tz component
[[47]] Template:Set x position
[[48]] Template:Set y position
[[49]] Template:Set z position
[[50]] {{}}
[[51]] Template:Combine existing translation with provided translation

Events

Constants