Difference between revisions of "Ads"

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=== Examples ===
 
=== Examples ===
 
'''Admob'''
 
'''Admob'''
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Ads = Core.class(Sprite) -- you need to add "Ads" and "Gaming" to your project Plugins
 
Ads = Core.class(Sprite) -- you need to add "Ads" and "Gaming" to your project Plugins
  
Line 61: Line 61:
  
 
'''Creating fallbacks with Ads frameworks'''
 
'''Creating fallbacks with Ads frameworks'''
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
--require plugin
 
--require plugin
 
require "ads"
 
require "ads"

Revision as of 17:46, 12 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform html5.pngPlatform winrt.png
Available since: Gideros 2011.6
Inherits from: EventDispatcher

Description

The idea is to provide a common Ads interface for most of available ad frameworks. A common ads interface allows users to switch and fall back between ad frameworks at runtime.

More information available in [1](Ads interface guide).

Examples

Admob <syntaxhighlight lang="lua"> Ads = Core.class(Sprite) -- you need to add "Ads" and "Gaming" to your project Plugins

function Ads:init() -- ads self.ADMOB_APP_ID = "ca-app-pub-3940256099942544~3347511713" -- google test id self.ADMOB_UNIT_ID = "ca-app-pub-3940256099942544/6300978111" -- google test id

-- admob (setup for simple banner adverts), note: only visible on phone/tablet if application:getDeviceInfo() == "Android" then require 'ads' --create real object for on device self.ADMOB = Ads.new('admob') self.ADMOB:setKey(self.ADMOB_APP_ID) self.ADMOB:addEventListener(Event.AD_RECEIVED, function() -- show ad self.ADMOB:showAd('banner') self.ADMOB:setAlignment('center', 'bottom') end) self.ADMOB:addEventListener(Event.AD_FAILED, function(e) end) self.ADMOB:addEventListener(Event.AD_ACTION_BEGIN, function() end) self.ADMOB:addEventListener(Event.AD_ACTION_END, function() end) self.ADMOB:addEventListener(Event.AD_DISMISSED, function() end)

self.ADMOB:loadAd("banner", self.ADMOB_UNIT_ID) -- load ad else self.ADMOB = {} -- create fake object for testing in windows player self.ADMOB.loadAd = function() end self.ADMOB.showAd = function() end end

-- LISTENERS self:addEventListener("enterBegin", self.onTransitionInBegin, self) self:addEventListener("enterEnd", self.onTransitionInEnd, self) self:addEventListener("exitBegin", self.onTransitionOutBegin, self) self:addEventListener("exitEnd", self.onTransitionOutEnd, self) end

-- EVENT LISTENERS function Ads:onTransitionInBegin() end function Ads:onTransitionInEnd() end function Ads:onTransitionOutBegin() end function Ads:onTransitionOutEnd() end </source>


Creating fallbacks with Ads frameworks <syntaxhighlight lang="lua"> --require plugin require "ads"

--initialize amazon amazon = Ads.new("amazon") amazon:setKey("amazon-key")

--initialize admob admob = Ads.new("admob") admob:setKey("admob-key")

--if amazon fails --show admob amazon:addEventListener(Event.AD_FAILED, function(e) print("amazon AD_FAILED", e.error) admob:showAd("auto") end)

--if admob fails --show amazon admob:addEventListener(Event.AD_FAILED, function(e) print("admob AD_FAILED", e.error) amazon:showAd("auto") end)

--start displaying amazon ads amazon:showAd("auto") </source>

Methods

Ads.new initializes new ad framework
Ads:enableTesting enables testing ads
Ads:get gets property value of the ad
Ads:getHeight gets height of the ad
Ads:getPosition gets x and y position of the ad
Ads:getWidth gets width of the ad
Ads:getX gets x position of the ad
Ads:getY gets y position of the ad
Ads:hideAd hides the ad
Ads:set sets property value of the ad
Ads:setAlignment sets alignment of the ad
Ads:setKey sets keys for the framework
Ads:setPosition sets position of the ad
Ads:setX sets x position of the ad
Ads:setY sets y position of the ad
Ads:showAd displays the ad

Events

Event.AD_ACTION_BEGIN
Event.AD_ACTION_END
Event.AD_DISMISSED
Event.AD_ERROR
Event.AD_FAILED
Event.AD_RECEIVED
Event.AD_REWARDED

Constants