SoundChannel
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The [[[SoundChannel]]] class is used to control and monitor a playing sound.
SoundChannel Events
- [[[Event.COMPLETE = "complete"` When the sound channel has finished playing, `Event.COMPLETE]]] event is dispatched.
MethodsSoundChannel:getPitch - returns the current pitch of the sound channel |
EventsConstants |