Shader:setConstant
From GiderosMobile
Available since: Gideros 2015.06.30
Class: Shader
Description
To change the value of a uniform from lua <syntaxhighlight lang="lua">
Shader:setConstant(uniformName,dataType,mult,data)
</source>
Parameters
uniformName: (string) The uniform name to change
dataType: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments