Deletion log

From GiderosMobile

Below is a list of the most recent deletions.

Logs
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  • 19:32, 17 November 2023 MoKaLux talk contribs deleted page FontBase.TLF BREAKWORDS (content was: "'''Available since:''' Gideros 2018.3.2<br/> '''Value:''' TLF_BREAKWORDS<br/> '''Defined by:''' FontBase<br/> === Description === Allow Gideros to break words that exceed required width. {{FontBase}}")
  • 19:31, 17 November 2023 MoKaLux talk contribs deleted page FontBase.TLF BOTTOM (content was: "'''Available since:''' Gideros 2017.10<br/> '''Value:''' TLF_BOTTOM<br/> '''Defined by:''' FontBase<br/> === Description === Align text to the bottom. {{FontBase}}")
  • 23:18, 15 November 2023 MoKaLux talk contribs deleted page File:SpaceShooter EN1V2.GApp (collision wasn't working, removed cbump, implement manual collision detection in V3)
  • 18:45, 12 November 2023 MoKaLux talk contribs deleted page File:SpaceShooter FR1.GApp (old build wouldn't run!)
  • 01:02, 12 November 2023 MoKaLux talk contribs deleted page File:SpaceShooter PL1.GApp (Deleted old revision 20231111230038!SpaceShooter_PL1.GApp)
  • 00:59, 12 November 2023 MoKaLux talk contribs deleted page File:SpaceShooter SH1.GApp (Deleted old revision 20231111223328!SpaceShooter_SH1.GApp)
  • 00:59, 12 November 2023 MoKaLux talk contribs deleted page File:SpaceShooter SH1.GApp (Deleted old revision 20231111224731!SpaceShooter_SH1.GApp)
  • 00:25, 12 November 2023 MoKaLux talk contribs deleted page File:SpaceShooter SH1.GApp
  • 00:05, 12 November 2023 MoKaLux talk contribs deleted page File:SpaceShooter SH1.GApp (cbump seems broken with GApp projects!?)
  • 22:06, 11 November 2023 MoKaLux talk contribs deleted page File:2D Spaceshooter Star far.jpg (I reupload it)
  • 22:04, 11 November 2023 MoKaLux talk contribs deleted page File:2D Spaceshooter Star far.jpg (Deleted old revision 20231111200422!2D_Spaceshooter_Star_far.jpg)
  • 21:59, 11 November 2023 MoKaLux talk contribs deleted page File:SpaceShooter BG2.GApp (Deleted old revision 20231111195732!SpaceShooter_BG2.GApp: old GApp won't run!)
  • 20:11, 11 November 2023 MoKaLux talk contribs deleted page Sprite:setDimensions (content was: "__NOTOC__ '''Available since:''' Gideros 2020.7<br/> '''Class:''' Sprite<br/> === Description === Sets both width and height of the Sprite. <syntaxhighlight lang="lua"> Sprite:setDimensions(w,h) </syntaxhighlight> === Parameters === '''w''': (number) the Sprite new width<br/> '''h''': (number) the Sprite new height<br/> {{Sprite}}")
  • 20:11, 11 November 2023 MoKaLux talk contribs deleted page Sprite:getDimensions (content was: "__NOTOC__ '''Available since:''' Gideros 2020.7<br/> '''Class:''' Sprite<br/> === Description === Returns the width and the height of the Sprite in pixels. The dimensions are calculated based on the bounds of the content of the Sprite. <syntaxhighlight lang="lua"> (number), (number) = Sprite:getDimensions() </syntaxhighlight> === Return values === '''Returns''' (number) the Sprite width<br/> '''Returns''' (number) the Sprite height<br/> {{Sprite}}")
  • 19:35, 7 November 2023 MoKaLux talk contribs deleted page Tutorial: Making a 2D space shooter game (content was: "Hello developer! In this tutorial, I'll guide you on the process of making a 2D space shooter game with Gideros. I will be focusing on the game itself, meaning it will lack many of those little additions that a player would probably expect: no progression saving, no menus, no leader-board, etc. So don't expect to end up with a game that could sell at the end of this tutorial, but i...", and the only contributor was "Hgy29" (talk))
  • 11:53, 7 November 2023 MoKaLux talk contribs deleted page File:Playground ShaderPulsingEffect.GApp (Deleted old revision 20231107095243!Playground_ShaderPulsingEffect.GApp)
  • 08:06, 7 November 2023 MoKaLux talk contribs deleted page File:Playground ShaderSaturate.GApp (Deleted old revision 20231107060140!Playground_ShaderSaturate.GApp)
  • 08:06, 7 November 2023 MoKaLux talk contribs deleted page File:Playground ShaderSaturate.GApp (Deleted old revision 20231107060516!Playground_ShaderSaturate.GApp)
  • 05:18, 7 November 2023 MoKaLux talk contribs deleted page Developer YouTube Channels (content was: "Here is a place where you can find the YouTube channels of people who code using Gideros or have tutorials, etc. New users can then see what people have made, how to code, etc. If you like what you see then please subscribe to the channels, and if you have a YouTube channel yourself then please contact us so we add it to the list. (In order of date added to the list) '''SinisterSoft''': https://www.youtube.com/user/AnthonyBall1966 '''oleg''': https://www.youtube.com/user/s...")
  • 05:00, 7 November 2023 MoKaLux talk contribs deleted page 3D Maze (content was: "'''3D Maze demo''' {{#widget:GApp|app=3D-Maze-Pebble.GApp|width=480|height=320|auto=1|plugins=json}} === Source code === *Requirements: Need luashader and 3dbase standard libraries <syntaxhighlight lang="lua"> -- Maze construction Laby=Core.class(Sprite,function(sz) end) function Laby:init(sz) self.sz=sz local szw=sz*2+1 self.szWalls=szw local cube=D3.Cube.new(.5,.5,.5) self:a...", and the only contributor was "Hgy29" (talk))
  • 04:59, 7 November 2023 MoKaLux talk contribs deleted page 3D Pebbles (content was: "=== 3D pebbles and demos === 3D Maze demo - by Hgy29", and the only contributor was "Hgy29" (talk))
  • 03:00, 7 November 2023 MoKaLux talk contribs deleted page Rain drops (content was: "'''Rain drops shader effect''' {{#widget:GApp|app=RainDrops.GApp|width=480|height=320|auto=1}} === Source code === *Requirements: Need luashader.lua standard library <syntaxhighlight lang="lua"> -- Custom shader for a plain colored pixel (BASIC PROGRAM) local shader=StandardShaders:getShaderSpecification(Shader.SHADER_PROGRAM_BASIC) -- We will need vertex position in fragment sh...", and the only contributor was "Hgy29" (talk))
  • 23:01, 5 November 2023 MoKaLux talk contribs deleted page File:Playground Shaders Wave.GApp (Deleted old revision 20231105205637!Playground_Shaders_Wave.GApp)
  • 22:07, 5 November 2023 MoKaLux talk contribs deleted page Lua Shaders (content was: "__NOTOC__ == LUA Shaders == === Description === === Creating a Shader === Typical Lua Vertex and Fragment shader code: <syntaxhighlight lang="lua"> function vertex(vVertex,vColor,vTexCoord) local vertex = hF4(vVertex,0.0,1.0) fTexCoord=vTexCoord return vMatrix*vertex end function fragment() local frag=lF4(fColor)*texture2D(fTexture, fTexCoord) local coef=lF3(0.2125, 0.7154, 0.0721) local gray=dot(frag.rgb,coef) frag.rgb=lF3(gray,gray,gray) if (frag.a==0.0) then discard...")
  • 22:01, 5 November 2023 MoKaLux talk contribs deleted page Writing Shaders (content was: "__NOTOC__ '''Parent:''' Shaders<br/> == Shader language == === Description === Shaders can be written in the Shader language for the platform you are coding for: '''GLSL''', '''HLSL''' or '''MTL'''. The Shader API allows the creation of Shader objects from within Lua. Gideros will search the assets for a file with the supplied name, automatically adding the extension relevant for the target platform: *.glsl for OpenGL *.cso or .hlsl for DirectX *.mtl for Metal...")
  • 06:46, 5 November 2023 MoKaLux talk contribs deleted page GLSL and HLSL Example (content was: "__NOTOC__ '''Parent:''' Writing Shaders<br/> === A Blur shader === The code below defines a Blur shader consisting of: * vShaderBlur.{glsl/hlsl} vertex shader * fShaderBlur.{glsl/hlsl} fragment shader Here the shader files are in the '''assets''' root directory. No special flag is given. === GLSL version === ==== GLSL Vertex Shader: vShaderBlur.glsl ==== <syntaxhighlight lang="c"> attribute highp vec3 vVertex; attribute mediump vec2 vTexCoord; uniform highp mat4 vMatrix...")
  • 00:58, 5 November 2023 MoKaLux talk contribs deleted page Platform based Shaders (content was: "The API allows the creation of Shader objects from within Lua. The ‘Shader.new()’ constructor takes five arguments: * The vertex shader - filename (no extension) or code within a string. * The fragment shader - filename (no extension) or code within a string. * A set of numerical flags or 0 if none. * An array of Shader Uniform Descriptors|uniforms/const...", and the only contributor was "Anthony" (talk))
  • 00:47, 5 November 2023 MoKaLux talk contribs deleted page Shader Programs (content was: "Plenty of literature is available to learn writing shaders, so we won’t go into language details here. You will need to write your shaders in either Lua or directly for the platform you are coding for (GLSL, HLSL or MTL). We recommend you use Lua as that will allow you to code once and have Gideros convert the code for you. Howev...", and the only contributor was "Anthony" (talk))
  • 00:40, 5 November 2023 MoKaLux talk contribs deleted page Shader types (content was: "==== Vertex Shaders ==== The first processing stage that Gideros deals with is the Vertex shader. As its name implies, its purpose is to manipulate vertices for the geometry being rendered. No real big deal here, most of the work of a vertex shader is transforming geometry coordinates from sprite local space to actual window coordinates. Other input data is most of the time j...", and the only contributor was "Anthony" (talk))
  • 00:36, 5 November 2023 MoKaLux talk contribs deleted page Shaders and Gideros (content was: "Gideros internally uses five distinct shaders: * The ‘Basic’ shader handle shapes with a constant color. * The ‘Color’ shader handle shapes with per-vertex colors (mostly used by Mesh sprite). * The ‘Texture’ shader handle textured shapes (Bitmaps). * The ‘TextureColor’ shader handle textured and per-vertex colored shapes. * The ‘Particle’ shader deals with Box2D particle systems. The shader API allows replacing the default shader used by Gideros with a cus...")
  • 09:05, 4 November 2023 MoKaLux talk contribs deleted page Zombies (content was: "'''Coming soon!'''", and the only contributor was "Anthony" (talk))
  • 09:02, 4 November 2023 MoKaLux talk contribs deleted page Sausage Dog Dash (content was: "'''Coming soon!'''", and the only contributor was "Anthony" (talk))
  • 08:45, 4 November 2023 MoKaLux talk contribs deleted page Video Tutorials/tr (content was: "<languages/> '''Gideros'u hemen kullanmaya başlamak için aşağıda video anlatımlarını bulabilirsiniz.''' ===Hello World:=== https://www.youtube.com/watch?v=b5IACzyC7Og <youtube>b5IACzyC7Og</youtube> ===Images and Anchor Points:=== https://www.youtube.com/watch?v=JOC5SUg_RFQ <youtube>JOC5SUg_RFQ</youtube> ===Scaling Modes:=== https://www.youtube.com/watch?v=5bfNyDw7FvY <youtube>5bfNyDw7FvY</youtube> ===Automatic Image Resolution:=== https://www.youtube.com/watch?...")
  • 08:45, 4 November 2023 MoKaLux talk contribs deleted page Video Tutorials/ru (content was: "<languages/> '''В этом разделе собраны короткие видео уроки по основам Gideros.''' ===Hello World:=== https://www.youtube.com/watch?v=b5IACzyC7Og <youtube>b5IACzyC7Og</youtube> ===Images and Anchor Points:=== https://www.youtube.com/watch?v=JOC5SUg_RFQ <youtube>JOC5SUg_RFQ</youtube> ===Scaling Modes:=== https://www.youtube.com/watch?v=5bfNyDw7FvY <youtube>5bfNyDw7FvY</youtube> ===Automatic Image Resolution:=== https://www.y...")
  • 08:45, 4 November 2023 MoKaLux talk contribs deleted page Video Tutorials/fr (content was: "<languages/> '''Voici quelques vidéos explicatives pour vous aider à débuter avec Gideros.''' ===Hello World:=== https://www.youtube.com/watch?v=b5IACzyC7Og <youtube>b5IACzyC7Og</youtube> ===Images and Anchor Points:=== https://www.youtube.com/watch?v=JOC5SUg_RFQ <youtube>JOC5SUg_RFQ</youtube> ===Scaling Modes:=== https://www.youtube.com/watch?v=5bfNyDw7FvY <youtube>5bfNyDw7FvY</youtube> ===Automatic Image Resolution:=== https://www.youtube.com/watch?v=F0NhoF14oyc...")
  • 08:44, 4 November 2023 MoKaLux talk contribs deleted page Video Tutorials/en-gb (content was: "<languages/> '''Here are some quick video tutorials to help get you started using Gideros.''' ===Hello World:=== https://www.youtube.com/watch?v=b5IACzyC7Og <youtube>b5IACzyC7Og</youtube> ===Images and Anchor Points:=== https://www.youtube.com/watch?v=JOC5SUg_RFQ <youtube>JOC5SUg_RFQ</youtube> ===Scaling Modes:=== https://www.youtube.com/watch?v=5bfNyDw7FvY <youtube...", and the only contributor was "FuzzyBot" (talk))
  • 08:43, 4 November 2023 MoKaLux talk contribs deleted page Video Tutorials/uk (content was: "<languages/> '''Ось кілька швидких відео-підручників, які допоможуть вам почати використовувати Gideros.''' ===Хелло ворлд:=== https://www.youtube.com/watch?v=b5IACzyC7Og <youtube>b5IACzyC7Og</youtube> ===Малюнки та точки прив'язки:=== https://www.youtube.com/watch?v=JOC5SUg_RFQ <youtube>JOC5SUg_RFQ</youtube> ===Режими масштабування:=== https://www.yout...")
  • 08:43, 4 November 2023 MoKaLux talk contribs deleted page Video Tutorials 2/en-gb (content was: "<languages/> '''Here are some more quick video tutorials to help get you started using Gideros.''' ===Google Services:=== https://www.youtube.com/watch?v=UkDKtYswmyQ <youtube>UkDKtYswmyQ</youtube> ===Wax Bridge (iOS):=== https://www.youtube.com/watch?v=zu1lTI4AtE8 <youtube>zu1lTI4AtE8</youtube> ===Touch and Mouse Events:=== https://www.youtube.com/watch?v=L1WK2HuAqpY...", and the only contributor was "FuzzyBot" (talk))
  • 08:42, 4 November 2023 MoKaLux talk contribs deleted page Video Tutorials 2/uk (content was: "<languages/> '''Ось кілька швидких відео-підручників, які допоможуть вам почати використовувати Gideros.''' ===Служби Google:=== https://www.youtube.com/watch?v=UkDKtYswmyQ <youtube>UkDKtYswmyQ</youtube> ===Wax bridge (iOS):=== https://www.youtube.com/watch?v=zu1lTI4AtE8 <youtube>zu1lTI4AtE8</youtube> ===Події сенсора дотику та миші=== https://www.youtube.com/watch?v=L1WK2Hu...")
  • 08:16, 4 November 2023 MoKaLux talk contribs deleted page Lua Shaders Pebbles (content was: "=== Lua shaders pebbles and demos === Rain drops demo - by Hgy29", and the only contributor was "Hgy29" (talk))
  • 02:39, 4 November 2023 MoKaLux talk contribs deleted page Shader.SYS WORLD (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 4<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>this uniform of type CMATRIX will hold the World transform matrix</translate> {{Shader}}")
  • 02:39, 4 November 2023 MoKaLux talk contribs deleted page Shader.SYS WIT (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 3<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>this uniform of type CMATRIX will hold the World Inverse Transpose matrix</translate> {{Shader}}")
  • 02:38, 4 November 2023 MoKaLux talk contribs deleted page Shader.SYS TEXTUREINFO (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 5<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>this uniform of type CFLOAT4 will hold information about the texture used in a particle shader.</translate> {{Shader}}")
  • 02:38, 4 November 2023 MoKaLux talk contribs deleted page Shader.SYS PARTICLESIZE (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 6<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>the uniform of type CFLOAT will hold the particle size to use in a particle shader.</translate> {{Shader}}")
  • 02:38, 4 November 2023 MoKaLux talk contribs deleted page Shader.SYS NONE (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 0<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>none</translate> {{Shader}}")
  • 02:38, 4 November 2023 MoKaLux talk contribs deleted page Shader.SYS COLOR (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 2<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>this uniform of type CFLOAT4 will hold the constant color to be used to draw the shape</translate> {{Shader}}")
  • 02:37, 4 November 2023 MoKaLux talk contribs deleted page Shader.FLAG NO DEFAULT HEADER (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 1<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>Suppress the automatic addition of a default header for GLSL programs.</translate> {{Shader}}")
  • 02:37, 4 November 2023 MoKaLux talk contribs deleted page Shader.FLAG NONE (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 0<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>No flags</translate> {{Shader}}")
  • 02:37, 4 November 2023 MoKaLux talk contribs deleted page Shader.FLAG FROM CODE (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2016.08<br/> '''<translate>Value</translate>:''' 4<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>Shader loaded from code</translate> {{Shader}}")
  • 02:36, 4 November 2023 MoKaLux talk contribs deleted page Shader.DUSHORT (content was: "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> '''<translate>Value</translate>:''' 3<br/> '''<translate>Defined by</translate>:''' Shader<br/> === <translate>Description</translate> === <translate>Attributes descriptor DUSHORT data type</translate> {{Shader}}")
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