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From GiderosMobile
  • ...rst sample script running in the Gideros desktop player, you need to start it. The fastest way is to click on that little game controller icon [[File:Sta ...ndstop.png]] become active in Gideros Studio only when a Gideros Player is up and running whether on the desktop or on a device.
    4 KB (713 words) - 22:08, 18 November 2023
  • # Build and deploy Xcode project to actual device For your iOS device, you need to build and sign the player application yourself. Like everything for iOS, this has
    6 KB (912 words) - 14:26, 13 July 2023
  • ...e you can upload your project to your device or a store you need to export it. In Gideros Studio this is a one step process: * '''Full export''': build the executable
    9 KB (1,557 words) - 23:44, 11 October 2024
  • ...both with rate of climb and with altitude. As you glide it cools down. If it overheats too much, you lose power. Graphically it's a 3 layer scrolling landscape, with the mountains you need to clear in th
    5 KB (703 words) - 03:59, 7 November 2023
  • ...nning here. Whatever you want to build, you need to prepare a plan before. It doesn't need to be detailed, nor even written, but having thought of what y * I am assuming it will be played in portrait mode on a phone
    3 KB (535 words) - 22:08, 13 November 2023
  • ...s Gideros supports, all targets of all plugins, a daemon and a bridge. The build system is flexible, so you only need the tools for the targets you are inte '''A QUICK GUIDE TO BUILD GIDEROS STUDIO ONLY'''
    19 KB (2,928 words) - 22:58, 18 November 2023
  • ...s Gideros supports, all targets of all plugins, a daemon and a bridge. The build system is flexible, so you only need the tools for the targets you are inte === 1.3.1 (Linux/Debian) Install Git, build-tools ===
    14 KB (2,088 words) - 22:56, 18 November 2023
  • ...need to make the enemies appear in waves. This part is a bit trickier, as it involves choosing a format to design our levels. *enemies will be placed in up to five positions on each row, possibly spanning multiple rows
    6 KB (905 words) - 22:56, 15 November 2023
  • ...e something worthwhile. We’ll start off with a few functions and build it up to a fully-fledged, fun game! -- Load high score if it exists
    23 KB (3,281 words) - 10:54, 26 August 2024
  • ===It's FREE=== While developing your game, it can be tested on a real device through Wifi in only 1 second – you don’
    12 KB (1,728 words) - 14:29, 13 July 2023
  • # Connect the iPhone, and build and run the GiderosiPhonePlayer app on the phone. The FPS is printed on the ...in the GiderosiPhonePlayer Xcode project, and copy the following code into it. This is the minimum code that is necessary for a C plugin.
    25 KB (3,300 words) - 14:26, 13 July 2023
  • If your plugin is 100% Lua code then you can easily make it into a plugin. ...onfusion with other similar plugins - eg don't call it UI, but rather give it a name like razorUI ...
    23 KB (3,445 words) - 22:30, 18 November 2023
  • ...d''' is used for Box2D ('''LiquidFun''') or '''CBUMP''' but you can remove it and adapt to your needs === '''BUILD YOUR MAP''' ===
    27 KB (3,976 words) - 22:54, 18 November 2023
  • ...he simplest (text) to the most complicated (tooltip, keyboard navigation). It is optimised for menus and in games. -- Up, Down, Disabled, Hover,
    25 KB (3,364 words) - 12:09, 23 October 2024
  • IO:saveIniSettings([path]) -- if path is not defined the it uses default path, which is set by IO:setIniFilename() * Begin() = push window to the stack and start appending to it. End() = pop window from the stack.
    70 KB (8,790 words) - 22:37, 11 October 2024
  • === Reminder: Gideros is free, but donations keep it growing === ...en source, my initial reaction wasn't "Wow! I've been paying for this, but it's free now!" My reaction was more like "Oh no... [[testimonies|read more]]=
    99 KB (14,420 words) - 16:15, 5 September 2024
  • Native code generation works on any code without having to modify it. In certain situations, this means that the native compiler cannot be sure ...ible option, extra checking overhead prevents code from running as fast as it can.
    211 KB (34,444 words) - 21:56, 29 October 2024
  • .... This is extremely unusual within the dear imgui ecosystem and so we made it explicit '''NB''': Consider using ImFontGlyphRangesBuilder to build glyph ranges from textual data
    51 KB (6,458 words) - 19:59, 8 October 2024