Difference between revisions of "SoundChannel"

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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>

Revision as of 09:57, 3 September 2018


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Object

Description


The SoundChannel class is used to control and monitor a playing sound.

SoundChannel Events



  • Event.COMPLETE = "complete" When the sound channel has finished playing, Event.COMPLETE event is dispatched.



Methods

SoundChannel:getPitch returns the current pitch of the sound channel
SoundChannel:getPosition returns the position of the current playback
SoundChannel:getVolume returns the current volume of the sound channel
SoundChannel:isLooping returns the looping state of the channel
SoundChannel:isPaused returns the paused state of the channel
SoundChannel:isPlaying returns the playing state for the sound channel
SoundChannel:setLooping sets the looping state of the channel
SoundChannel:setPaused sets the paused state of the channel
SoundChannel:setPitch sets the pitch of the sound channel
SoundChannel:setPosition sets the position of the current playback
SoundChannel:setVolume sets the volume of the sound channel
SoundChannel:setWorldPosition
SoundChannel:stop stops the sound playing in the channel

Events

Event.COMPLETE

Constants