Difference between revisions of "SoundChannel"
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__NOTOC__ | __NOTOC__ | ||
− | '''Supported platforms:''' android | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/> |
− | '''Available since:''' Gideros 2011.6<br/> | + | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> |
+ | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate><br /> | <translate><br /> | ||
− | The | + | The `SoundChannel` class is used to control and monitor a playing sound.<br /> |
<br /> | <br /> | ||
<h3>SoundChannel Events</h3><br /> | <h3>SoundChannel Events</h3><br /> | ||
<ul><br /> | <ul><br /> | ||
− | <li> | + | <li>`Event.COMPLETE = "complete"` When the sound channel has finished playing, `Event.COMPLETE` event is dispatched.</li><br /> |
</ul><br /> | </ul><br /> | ||
<br /></translate> | <br /></translate> |
Revision as of 09:28, 24 August 2018
Supported platforms: File:Platform androidFile:Platform iosFile:Platform macFile:Platform pc
Available since: Gideros 2011.6
Inherits from: Object
Description
The `SoundChannel` class is used to control and monitor a playing sound.
SoundChannel Events
- `Event.COMPLETE = "complete"` When the sound channel has finished playing, `Event.COMPLETE` event is dispatched.
MethodsSoundChannel:getPitch returns the current pitch of the sound channel |
EventsConstants |