Difference between revisions of "SoundChannel"
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[[SoundChannel:setPosition]] ''<translate>sets the position of the current playback</translate>''<br/> | [[SoundChannel:setPosition]] ''<translate>sets the position of the current playback</translate>''<br/> | ||
[[SoundChannel:setVolume]] ''<translate>sets the volume of the sound channel</translate>''<br/> | [[SoundChannel:setVolume]] ''<translate>sets the volume of the sound channel</translate>''<br/> | ||
− | [[SoundChannel:setWorldPosition]] | + | [[SoundChannel:setWorldPosition]] <br/> |
[[SoundChannel:stop]] ''<translate>stops the sound playing in the channel</translate>''<br/> | [[SoundChannel:stop]] ''<translate>stops the sound playing in the channel</translate>''<br/> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| |
Revision as of 14:35, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The SoundChannel class is used to control and monitor a playing sound.
SoundChannel Events
- Event.COMPLETE = "complete" When the sound channel has finished playing, Event.COMPLETE event is dispatched.
MethodsSoundChannel:getPitch returns the current pitch of the sound channel |
EventsConstants |