Difference between revisions of "SoundChannel"

From GiderosMobile
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[[SoundChannel:setPosition]] ''<translate>sets the position of the current playback</translate>''<br/>
 
[[SoundChannel:setPosition]] ''<translate>sets the position of the current playback</translate>''<br/>
 
[[SoundChannel:setVolume]] ''<translate>sets the volume of the sound channel</translate>''<br/>
 
[[SoundChannel:setVolume]] ''<translate>sets the volume of the sound channel</translate>''<br/>
[[SoundChannel:setWorldPosition]] ''<translate></translate>''<br/>
+
[[SoundChannel:setWorldPosition]] <br/>
 
[[SoundChannel:stop]] ''<translate>stops the sound playing in the channel</translate>''<br/>
 
[[SoundChannel:stop]] ''<translate>stops the sound playing in the channel</translate>''<br/>
 
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Revision as of 14:35, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The SoundChannel class is used to control and monitor a playing sound.

SoundChannel Events




Methods

SoundChannel:getPitch returns the current pitch of the sound channel
SoundChannel:getPosition returns the position of the current playback
SoundChannel:getVolume returns the current volume of the sound channel
SoundChannel:isLooping returns the looping state of the channel
SoundChannel:isPaused returns the paused state of the channel
SoundChannel:isPlaying returns the playing state for the sound channel
SoundChannel:setLooping sets the looping state of the channel
SoundChannel:setPaused sets the paused state of the channel
SoundChannel:setPitch sets the pitch of the sound channel
SoundChannel:setPosition sets the position of the current playback
SoundChannel:setVolume sets the volume of the sound channel
SoundChannel:setWorldPosition
SoundChannel:stop stops the sound playing in the channel

Events

Event.COMPLETE

Constants