Difference between revisions of "Bitmap"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
+ | <languages /> | ||
<!-- GIDEROSOBJ:Bitmap --> | <!-- GIDEROSOBJ:Bitmap --> | ||
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
Revision as of 09:58, 3 September 2018
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The Bitmap class is used to display texture related objects in the scene tree. It is possible to create Bitmap object from TextureBase or TextureRegion instances.
MethodsBitmap.new creates a new Bitmap object |
EventsConstants |