Difference between revisions of "Shape:setFillStyle"

From GiderosMobile
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=== Description ===
 
=== Description ===
 
<translate><br />
 
<translate><br />
Sets the fill style that [[[Shape` object uses for subsequent drawings. The fill style remains in effect until you call `setFillStyle()]]] function with different<br />
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Sets the fill style that [[Shape` object uses for subsequent drawings. The fill style remains in effect until you call `setFillStyle()]] function with different<br />
 
parameters.<br />
 
parameters.<br />
 
<br />
 
<br />
[[[type]]] parameter can be one of the following values:<br />
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[[type]] parameter can be one of the following values:<br />
 
<br />
 
<br />
 
&lt;ul&gt;<br />
 
&lt;ul&gt;<br />

Revision as of 13:53, 23 August 2018

Available since: Gideros 2011.6

Description


Sets the fill style that Shape` object uses for subsequent drawings. The fill style remains in effect until you call `setFillStyle() function with different
parameters.

type parameter can be one of the following values:

<ul>
<li>**Shape.NONE:** Clears the fill style.</li>
<li>**Shape.SOLID:** Sets the fill style as a solid color. In this mode, the parameters are color (in hexedecial value) and an optional alpha value.</li>
<li>**Shape.TEXTURE:** Sets the fill style as a textured. In this mode, the parameters are texture and an optional transformation matrix.</li>
</ul>

See the following example for more detailed usage of this function.

 Shape:setFillStyle(type,...)

Parameters

type: (string) The type of the fill. Can be one of the Shape.NONE, Shape.SOLID or Shape.TEXTURE.
...: (any) Parameters of the fill style.

Examples

Example

setFillStyle(Shape.NONE)						-- clears the fill style

setFillStyle(Shape.SOLID, 0xff0000)				-- sets the fill style as solid red color

setFillStyle(Shape.SOLID, 0xff0000, 0.5)		-- sets the fill style as solid red color with 0.5 transparency

local texture = Texture.new(&quot;image.png&quot;)
setFillStyle(Shape.TEXTURE, texture)			-- sets the fill style as texture with &quot;image.png&quot;

local matrix = Matrix.new(0.5, 0, 0, 0.5, 0, 0)
setFillStyle(Shape.TEXTURE, texture, matrix)	-- sets the fill style as texture with &quot;image.png&quot; with a transformation matrix
&lt;/code&gt;&lt;/pre&gt;
&lt;!--
&lt;pre&gt;&lt;code&gt;
setFillStyle(Shape.LINEAR_GRADIENT, {}, {}, {}, (optional) matrix)		-- not supported yet
setFillStyle(Shape.RADIAL_GRADIENT, {}, {}, {}, (optional) matrix)		-- not supported yet
&lt;/code&gt;&lt;/pre&gt;
--&gt;