Difference between revisions of "B2.ParticleSystem:getColorBuffer"
From GiderosMobile
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=== Description === | === Description === | ||
− | Gets the color of each particle. | + | Gets the color of each particle. The array is length GetParticleCount(). |
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
(table) = b2.ParticleSystem:getColorBuffer() | (table) = b2.ParticleSystem:getColorBuffer() |
Latest revision as of 06:42, 8 November 2024
Available since: Gideros 2024.11
Class: b2.ParticleSystem
Description
Gets the color of each particle. The array is length GetParticleCount().
(table) = b2.ParticleSystem:getColorBuffer()
Return values
Returns (table) the pointer to the head of the particle colors array
- B2.ParticleSystem:containsParticle
- B2.ParticleSystem:createParticle
- B2.ParticleSystem:createParticleGroup
- B2.ParticleSystem:destroyParticle
- B2.ParticleSystem:destroyParticles
- B2.ParticleSystem:getColorBuffer
- B2.ParticleSystem:getParticleCount
- B2.ParticleSystem:getParticleGroupList
- B2.ParticleSystem:getPositionBuffer
- B2.ParticleSystem:getVelocityBuffer
- B2.ParticleSystem:getWeightBuffer
- B2.ParticleSystem:setTexture
- B2.ParticleSystem.FLAG BARRIER
- B2.ParticleSystem.FLAG COLOR MIXING
- B2.ParticleSystem.FLAG DESTRUCTION LISTENER
- B2.ParticleSystem.FLAG ELASTIC
- B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
- B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
- B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
- B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
- B2.ParticleSystem.FLAG POWDER
- B2.ParticleSystem.FLAG REACTIVE
- B2.ParticleSystem.FLAG REPULSIVE
- B2.ParticleSystem.FLAG SPRING
- B2.ParticleSystem.FLAG STATIC PRESSURE
- B2.ParticleSystem.FLAG TENSILE
- B2.ParticleSystem.FLAG VISCOUS
- B2.ParticleSystem.FLAG WALL
- B2.ParticleSystem.FLAG WATER
- B2.ParticleSystem.FLAG ZOMBIE