Difference between revisions of "Vector"

From GiderosMobile
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2022.1.3<br/>
 
'''Available since:''' Gideros 2022.1.3<br/>
'''Class:''' [[math]]<br/>
+
'''Class:''' [[(global)]]<br/>
  
 
=== Description ===
 
=== Description ===
 
Support to Luau vectors.
 
Support to Luau vectors.
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
(table) = vector(c1,...)
+
(table) = vector(c1,c2[,c3])
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
 
'''c1''': (number) first vector coordinate<br/>
 
'''c1''': (number) first vector coordinate<br/>
'''...''': (multiple) up to 2 more vector coordinates '''optional'''<br/>
+
'''c2''': (number) second vector coordinate<br/>
 +
'''c3''': (number) third vector coordinate '''optional'''<br/>
  
 
=== Return values ===
 
=== Return values ===
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</syntaxhighlight>
 
</syntaxhighlight>
  
{{Math}}
+
{{(global)}}

Latest revision as of 02:47, 8 November 2024

Available since: Gideros 2022.1.3
Class: (global)

Description

Support to Luau vectors.

(table) = vector(c1,c2[,c3])

Parameters

c1: (number) first vector coordinate
c2: (number) second vector coordinate
c3: (number) third vector coordinate optional

Return values

Returns (table) the vector coordinates, or nan if not a number

Examples

Adding two vectors

local v1 = vector(1, 3, 5)
local v2 = vector(2, 4, 6)
print(v1 + v2) -- 3, 7, 11, nan

Setting a sprite position

local pix = Pixel.new(0x0000ff, 1, 32, 32)
local pixpos = vector(32, 64)
pix:setPosition(pixpos.x, pixpos.y)