Difference between revisions of "Texture.new"
Line 15: | Line 15: | ||
* '''transparentColor''': specify which color stands for transparent for formats that don't supply an alpha channel such as JPEG | * '''transparentColor''': specify which color stands for transparent for formats that don't supply an alpha channel such as JPEG | ||
− | * '''wrap''': how to treat texels outside the texture. Possible values are | + | * '''wrap''': how to treat texels outside the texture. Possible values are Texture.CLAMP ('''default''') and Texture.REPEAT |
− | * '''format''': the GPU pixel format for the texture | + | * '''format''': the GPU pixel format for the texture ('''default = RGBA8888''') |
− | * '''extend''': whether the texture should be extended to a power of two size | + | * '''extend''': whether the texture should be extended to a power of two size ('''default = true''') |
− | * '''scale''': the scale at which this texture was made, if it cannot be determined by a suffix | + | * '''scale''': the scale at which this texture was made, if it cannot be determined by a suffix ('''default = 1''') |
− | * '''rawalpha''': disable alpha premultiplication. This can be helpful if one wants to store specific data in the alpha channel of a texture along with a dedicated shader ('''new 2022.3''') | + | * '''rawalpha''': disable alpha premultiplication. This can be helpful if one wants to store specific data in the alpha channel of a texture along with a dedicated shader ('''new 2022.3''') ('''default = false''') |
− | * '''mipmap''': enable mipmaping ('''new 2022.6''') | + | * '''mipmap''': enable mipmaping ('''new 2022.6''') ('''default = false''') |
− | === | + | === Examples === |
<source lang="lua"> | <source lang="lua"> | ||
-- do not filter and make the color 0xff00ff transparent | -- do not filter and make the color 0xff00ff transparent | ||
− | local texture = Texture.new("image. | + | local texture = Texture.new("image.jpg", false, {transparentColor = 0xff00ff}) |
-- enable filtering and repeat the texture | -- enable filtering and repeat the texture | ||
local texture = Texture.new("image.png", true, {wrap = Texture.REPEAT}) | local texture = Texture.new("image.png", true, {wrap = Texture.REPEAT}) | ||
Line 51: | Line 51: | ||
* '''transparentColor''': specify which color stands for transparent for formats that don't supply an alpha channel such as JPEG | * '''transparentColor''': specify which color stands for transparent for formats that don't supply an alpha channel such as JPEG | ||
− | * '''wrap''': how to treat texels outside the texture. Possible values are | + | * '''wrap''': how to treat texels outside the texture. Possible values are Texture.CLAMP ('''default''') and Texture.REPEAT |
− | * '''format''': the GPU pixel format for the texture | + | * '''format''': the GPU pixel format for the texture ('''default = RGBA8888''') |
− | * '''extend''': whether the texture should be extended to a power of two size | + | * '''extend''': whether the texture should be extended to a power of two size ('''default = true''') |
− | * '''scale''': the scale at which this texture was made, if it cannot be determined by a suffix | + | * '''scale''': the scale at which this texture was made, if it cannot be determined by a suffix ('''default = 1''') |
− | * '''rawalpha''': disable alpha premultiplication. This can be helpful if one wants to store specific data in the alpha channel of a texture along with a dedicated shader ('''new 2022.3''') | + | * '''rawalpha''': disable alpha premultiplication. This can be helpful if one wants to store specific data in the alpha channel of a texture along with a dedicated shader ('''new 2022.3''') ('''default = false''') |
− | * '''mipmap''': enable mipmaping ('''new 2022.6''') | + | * '''mipmap''': enable mipmaping ('''new 2022.6''') ('''default = false''') |
=== Example === | === Example === | ||
<source lang="lua"> | <source lang="lua"> | ||
-- Create a 300x400 empty texture. Prevent gideros from extending the texture to the next power of two size | -- Create a 300x400 empty texture. Prevent gideros from extending the texture to the next power of two size | ||
− | local texture = Texture.new(nil,300,400, false, {extend=false}) | + | local texture = Texture.new(nil, 300, 400, false, {extend=false}) |
</source> | </source> | ||
{{Texture}} | {{Texture}} |
Revision as of 03:30, 28 January 2023
Available since: Gideros 2011.6
Class: Texture
Description
Creates a new Texture object.
Texture.new(filename,filtering,options)
Parameters
filename: (string) the name of the texture file to be loaded
filtering: (boolean, default = false) whether or not the texture is filtered
options: (table, optional) a table that specifies optional parameters. The following options are supported:
- transparentColor: specify which color stands for transparent for formats that don't supply an alpha channel such as JPEG
- wrap: how to treat texels outside the texture. Possible values are Texture.CLAMP (default) and Texture.REPEAT
- format: the GPU pixel format for the texture (default = RGBA8888)
- extend: whether the texture should be extended to a power of two size (default = true)
- scale: the scale at which this texture was made, if it cannot be determined by a suffix (default = 1)
- rawalpha: disable alpha premultiplication. This can be helpful if one wants to store specific data in the alpha channel of a texture along with a dedicated shader (new 2022.3) (default = false)
- mipmap: enable mipmaping (new 2022.6) (default = false)
Examples
-- do not filter and make the color 0xff00ff transparent
local texture = Texture.new("image.jpg", false, {transparentColor = 0xff00ff})
-- enable filtering and repeat the texture
local texture = Texture.new("image.png", true, {wrap = Texture.REPEAT})
Available since: Gideros 2016.08
Class: Texture
Description
Creates a texture from pixel data.
Texture.new(pixels,width,height,filtering,options)
Parameters
pixels: (string) a string containing actual R,G,B,A components of each pixel in the new texture. Each component is stored as a byte. You can pass nil if you don't need to initialize texture content
width: (number) width of the texture to create
height: (number) height of the texture to create
filtering: (boolean, default to false) indicates that the texture should be filtered optional
options: (table, optional) a table that specifies optional parameters. The following options are supported:
- transparentColor: specify which color stands for transparent for formats that don't supply an alpha channel such as JPEG
- wrap: how to treat texels outside the texture. Possible values are Texture.CLAMP (default) and Texture.REPEAT
- format: the GPU pixel format for the texture (default = RGBA8888)
- extend: whether the texture should be extended to a power of two size (default = true)
- scale: the scale at which this texture was made, if it cannot be determined by a suffix (default = 1)
- rawalpha: disable alpha premultiplication. This can be helpful if one wants to store specific data in the alpha channel of a texture along with a dedicated shader (new 2022.3) (default = false)
- mipmap: enable mipmaping (new 2022.6) (default = false)
Example
-- Create a 300x400 empty texture. Prevent gideros from extending the texture to the next power of two size
local texture = Texture.new(nil, 300, 400, false, {extend=false})