Difference between revisions of "Shape"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' android, ios, mac, pc<br/>
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<!-- GIDEROSOBJ:Shape -->
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
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'''Inherits from:''' [[Sprite]]<br/>
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=== Description ===
 
=== Description ===
<translate><br />
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The '''Shape''' class is used to create and display vector graphics.
The [[Shape]] class is used create and display vector graphics.<br />
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<br /></translate>
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=== Example ===
=== Examples ===
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'''Drawing a red square'''
'''Drawing red square'''<br/>
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<syntaxhighlight lang="lua">
<source lang="lua">local shape = Shape.new()
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local shape = Shape.new()
 
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
 
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
 
shape:beginPath()
 
shape:beginPath()
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shape:endPath()
 
shape:endPath()
 
shape:setPosition(0, 150)
 
shape:setPosition(0, 150)
stage:addChild(shape)</source>
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stage:addChild(shape)
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</syntaxhighlight>
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{|-
 
{|-
| style="width: 50%;"|
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| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
[[Shape.new]] - creates a new Shape object<br/>
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[[Shape.new]] ''creates a new Shape object''<br/><!--GIDEROSMTD:Shape.new() creates a new Shape object-->
[[Shape:beginPath]] - resets the current path<br/>
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[[Shape:beginPath]] ''resets the current path''<br/><!--GIDEROSMTD:Shape:beginPath(winding) resets the current path-->
[[Shape:clear]] - clears the graphics that were drawn to this Shape object, and resets fill and line style settings<br/>
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[[Shape:clear]] ''clears the graphics that were drawn to this Shape object''<br/><!--GIDEROSMTD:Shape:clear() clears the graphics that were drawn to this Shape object, and resets fill and line style settings-->
[[Shape:closePath]] - marks the current subpath as closed, and starts a new subpath with a point the same as the start and end of the newly closed subpath<br/>
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[[Shape:closePath]] ''marks the current subpath as closed''<br/><!--GIDEROSMTD:Shape:closePath() marks the current subpath as closed, and starts a new subpath with a point the same as the start and end of the newly closed subpath-->
[[Shape:endPath]] - ends the current path and draws the geometry by using the specified line and fill styles<br/>
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[[Shape:endPath]] ''ends the current path''<br/><!--GIDEROSMTD:Shape:endPath() ends the current path and draws the geometry by using the specified line and fill styles-->
[[Shape:lineTo]] - adds the given point to the current subpath, connected to the previous one by a straight line.<br/>
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[[Shape:lineTo]] ''adds the given point to the current subpath, connected to the previous one by a straight line''<br/><!--GIDEROSMTD:Shape:lineTo(x,y) adds the given point to the current subpath, connected to the previous one by a straight line-->
[[Shape:moveTo]] - creates a new subpath with the given point<br/>
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[[Shape:moveTo]] ''creates a new subpath with the given point''<br/><!--GIDEROSMTD:Shape:moveTo(x,y) creates a new subpath with the given point-->
[[Shape:setFillStyle]] - sets the fill style that Shape object uses for subsequent drawings<br/>
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[[Shape:setFillStyle]] ''sets the fill style that Shape object uses for subsequent drawings''<br/><!--GIDEROSMTD:Shape:setFillStyle(type,...) sets the fill style that Shape object uses for subsequent drawings-->
[[Shape:setLineStyle]] - sets the line style that Shape object uses for subsequent drawings<br/>
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[[Shape:setLineStyle]] ''sets the line style that Shape object uses for subsequent drawings''<br/><!--GIDEROSMTD:Shape:setLineStyle(width,color,alpha) sets the line style that Shape object uses for subsequent drawings-->
| style="width: 50%;"|
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 +
| style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
[[Shape.EVEN_ODD]]<br/>
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[[Shape.EVEN_ODD]]<br/><!--GIDEROSCST:Shape.EVEN_ODD evenOdd-->
[[Shape.NONE]]<br/>
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[[Shape.NONE]]<br/><!--GIDEROSCST:Shape.NONE none-->
[[Shape.NON_ZERO]]<br/>
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[[Shape.NON_ZERO]]<br/><!--GIDEROSCST:Shape.NON_ZERO nonZero-->
[[Shape.SOLID]]<br/>
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[[Shape.SOLID]]<br/><!--GIDEROSCST:Shape.SOLID solid-->
[[Shape.TEXTURE]]<br/>
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[[Shape.TEXTURE]]<br/><!--GIDEROSCST:Shape.TEXTURE texture-->
 
|}
 
|}
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{{GIDEROS IMPORTANT LINKS}}

Latest revision as of 14:32, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The Shape class is used to create and display vector graphics.

Example

Drawing a red square

local shape = Shape.new()
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
shape:beginPath()
shape:moveTo(0,0)
shape:lineTo(100, 0)
shape:lineTo(100, 100)
shape:lineTo(0, 100)
shape:lineTo(0, 0)
shape:endPath()
shape:setPosition(0, 150)
stage:addChild(shape)

Methods

Shape.new creates a new Shape object
Shape:beginPath resets the current path
Shape:clear clears the graphics that were drawn to this Shape object
Shape:closePath marks the current subpath as closed
Shape:endPath ends the current path
Shape:lineTo adds the given point to the current subpath, connected to the previous one by a straight line
Shape:moveTo creates a new subpath with the given point
Shape:setFillStyle sets the fill style that Shape object uses for subsequent drawings
Shape:setLineStyle sets the line style that Shape object uses for subsequent drawings

Events

Constants

Shape.EVEN_ODD
Shape.NONE
Shape.NON_ZERO
Shape.SOLID
Shape.TEXTURE