Difference between revisions of "Texture"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Supported platforms:''' android | + | <!-- GIDEROSOBJ:Texture --> |
+ | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
+ | '''Inherits from:''' [[TextureBase]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | The '''Texture''' class lets you work with textures in an application. The Texture class lets you create a new Texture object to load from an image file and display in scene tree. | |
− | + | ||
− | The | + | === Example === |
− | a new | + | <syntaxhighlight lang="lua"> |
− | + | -- TEXTURE REPEAT | |
+ | wall = Shape.new() | ||
+ | local texture = Texture.new("gfx/enemy01.png", true, {wrap = TextureBase.REPEAT}) -- put your image.png | ||
+ | wall:setFillStyle(Shape.TEXTURE, texture) | ||
+ | wall:beginPath() | ||
+ | wall:moveTo(0,0) | ||
+ | wall:lineTo(150, 0) | ||
+ | wall:lineTo(150, 150) | ||
+ | wall:lineTo(0, 150) | ||
+ | wall:closePath() | ||
+ | wall:endPath() | ||
+ | wall:setAnchorPoint(0.5, 0.5) | ||
+ | wall:setPosition(128, 128) | ||
+ | stage:addChild(wall) | ||
+ | </syntaxhighlight> | ||
+ | |||
{|- | {|- | ||
− | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| |
=== Methods === | === Methods === | ||
− | [[Texture.new]] | + | [[Texture.loadAsync]] ''asynchronously loads a texture from a file''<br/><!--GIDEROSMTD:Texture.loadAsync(callback,filename,filtering,options) asynchronously loads a texture from a file--> |
− | [[Texture.new]] | + | [[Texture.new]] ''creates a new Texture object from a file''<br/><!--GIDEROSMTD:Texture.new(filename,filtering,options) creates a new Texture object from a file--> |
− | | style="width: 50%;"| | + | [[Texture.new]] ''creates a new Texture object from a pixel array''<br/><!--GIDEROSMTD:Texture.new(pixels,width,height,filtering,options) creates a new Texture object from a pixel array--> |
+ | |||
+ | | style="width: 50%; vertical-align:top;"| | ||
+ | |||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} | ||
+ | |||
+ | {{GIDEROS IMPORTANT LINKS}} |
Latest revision as of 14:34, 20 July 2024
Supported platforms:
Available since: Gideros 2011.6
Inherits from: TextureBase
Description
The Texture class lets you work with textures in an application. The Texture class lets you create a new Texture object to load from an image file and display in scene tree.
Example
-- TEXTURE REPEAT
wall = Shape.new()
local texture = Texture.new("gfx/enemy01.png", true, {wrap = TextureBase.REPEAT}) -- put your image.png
wall:setFillStyle(Shape.TEXTURE, texture)
wall:beginPath()
wall:moveTo(0,0)
wall:lineTo(150, 0)
wall:lineTo(150, 150)
wall:lineTo(0, 150)
wall:closePath()
wall:endPath()
wall:setAnchorPoint(0.5, 0.5)
wall:setPosition(128, 128)
stage:addChild(wall)
MethodsTexture.loadAsync asynchronously loads a texture from a file |
EventsConstants |